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Merge pull request #657 from bunnei/dual-vs
gl_shader_gen: Implement dual vertex shader mode.
This commit is contained in:
commit
9fc0d1d701
7 changed files with 149 additions and 89 deletions
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@ -398,27 +398,6 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
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return regs.reg_array[method];
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}
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bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
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// The Vertex stage is always enabled.
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if (stage == Regs::ShaderStage::Vertex)
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return true;
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switch (stage) {
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case Regs::ShaderStage::TesselationControl:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
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.enable != 0;
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case Regs::ShaderStage::TesselationEval:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
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.enable != 0;
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case Regs::ShaderStage::Geometry:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
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case Regs::ShaderStage::Fragment:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
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}
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UNREACHABLE();
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}
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void Maxwell3D::ProcessClearBuffers() {
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ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
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regs.clear_buffers.R == regs.clear_buffers.B &&
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@ -379,6 +379,14 @@ public:
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}
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};
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bool IsShaderConfigEnabled(size_t index) const {
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// The VertexB is always enabled.
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if (index == static_cast<size_t>(Regs::ShaderProgram::VertexB)) {
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return true;
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}
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return shader_config[index].enable != 0;
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}
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union {
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struct {
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INSERT_PADDING_WORDS(0x45);
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@ -780,9 +788,6 @@ public:
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
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/// Returns whether the specified shader stage is enabled or not.
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bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
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private:
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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@ -181,6 +181,19 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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return {array_ptr, buffer_offset};
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}
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static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
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auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
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// Fetch program code from memory
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GLShader::ProgramCode program_code;
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auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
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const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
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Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
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return program_code;
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}
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void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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// Helper function for uploading uniform data
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const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
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@ -193,26 +206,23 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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};
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auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
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ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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u32 current_constbuffer_bindpoint = uniform_buffers.size();
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u32 current_texture_bindpoint = 0;
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for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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auto& shader_config = gpu.regs.shader_config[index];
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const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
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const auto& stage = index - 1; // Stage indices are 0 - 5
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const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
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// Skip stages that are not enabled
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if (!is_enabled) {
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if (!gpu.regs.IsShaderConfigEnabled(index)) {
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continue;
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}
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const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
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GLShader::MaxwellUniformData ubo{};
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ubo.SetFromRegs(gpu.state.shader_stages[stage]);
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std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
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@ -228,16 +238,21 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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buffer_ptr += sizeof(GLShader::MaxwellUniformData);
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buffer_offset += sizeof(GLShader::MaxwellUniformData);
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// Fetch program code from memory
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GLShader::ProgramCode program_code;
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const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
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const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
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Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
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GLShader::ShaderSetup setup{std::move(program_code)};
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GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
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GLShader::ShaderEntries shader_resources;
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switch (program) {
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case Maxwell::ShaderProgram::VertexA: {
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// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
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// Conventional HW does not support this, so we combine VertexA and VertexB into one
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// stage here.
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setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB));
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GLShader::MaxwellVSConfig vs_config{setup};
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shader_resources =
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shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
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break;
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}
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case Maxwell::ShaderProgram::VertexB: {
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GLShader::MaxwellVSConfig vs_config{setup};
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shader_resources =
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@ -268,6 +283,12 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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current_texture_bindpoint =
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SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
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current_texture_bindpoint, shader_resources.texture_samplers);
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// When VertexA is enabled, we have dual vertex shaders
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if (program == Maxwell::ShaderProgram::VertexA) {
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// VertexB was combined with VertexA, so we skip the VertexB iteration
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index++;
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}
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}
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shader_program_manager->UseTrivialGeometryShader();
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@ -605,9 +626,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
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auto& gpu = Core::System::GetInstance().GPU();
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auto& maxwell3d = gpu.Get3DEngine();
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ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
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"Attempted to upload constbuffer of disabled shader stage");
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// Reset all buffer draw state for this stage.
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for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
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buffer.bindpoint = 0;
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@ -674,9 +692,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
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auto& gpu = Core::System::GetInstance().GPU();
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auto& maxwell3d = gpu.Get3DEngine();
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ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
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"Attempted to upload textures of disabled shader stage");
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
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"Exceeded the number of active textures.");
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@ -42,11 +42,12 @@ enum class ExitMethod {
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struct Subroutine {
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/// Generates a name suitable for GLSL source code.
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std::string GetName() const {
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return "sub_" + std::to_string(begin) + '_' + std::to_string(end);
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return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix;
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}
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u32 begin; ///< Entry point of the subroutine.
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u32 end; ///< Return point of the subroutine.
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const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name
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ExitMethod exit_method; ///< Exit method of the subroutine.
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std::set<u32> labels; ///< Addresses refereced by JMP instructions.
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@ -58,11 +59,11 @@ struct Subroutine {
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/// Analyzes shader code and produces a set of subroutines.
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class ControlFlowAnalyzer {
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public:
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ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
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ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
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: program_code(program_code) {
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// Recursively finds all subroutines.
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const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
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const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
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if (program_main.exit_method != ExitMethod::AlwaysEnd)
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throw DecompileFail("Program does not always end");
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}
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@ -77,12 +78,12 @@ private:
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std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
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/// Adds and analyzes a new subroutine if it is not added yet.
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const Subroutine& AddSubroutine(u32 begin, u32 end) {
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auto iter = subroutines.find(Subroutine{begin, end});
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const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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if (iter != subroutines.end())
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return *iter;
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Subroutine subroutine{begin, end};
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Subroutine subroutine{begin, end, suffix};
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subroutine.exit_method = Scan(begin, end, subroutine.labels);
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if (subroutine.exit_method == ExitMethod::Undetermined)
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throw DecompileFail("Recursive function detected");
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@ -191,7 +192,8 @@ public:
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UnsignedInteger,
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};
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GLSLRegister(size_t index, ShaderWriter& shader) : index{index}, shader{shader} {}
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GLSLRegister(size_t index, ShaderWriter& shader, const std::string& suffix)
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: index{index}, shader{shader}, suffix{suffix} {}
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/// Gets the GLSL type string for a register
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static std::string GetTypeString(Type type) {
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@ -216,7 +218,7 @@ public:
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/// Returns a GLSL string representing the current state of the register
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const std::string GetActiveString() {
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declr_type.insert(active_type);
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return GetPrefixString(active_type) + std::to_string(index);
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return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
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}
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/// Returns true if the active type is a float
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@ -251,6 +253,7 @@ private:
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ShaderWriter& shader;
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Type active_type{Type::Float};
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std::set<Type> declr_type;
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const std::string& suffix;
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};
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/**
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@ -262,8 +265,8 @@ private:
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class GLSLRegisterManager {
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public:
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GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
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const Maxwell3D::Regs::ShaderStage& stage)
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: shader{shader}, declarations{declarations}, stage{stage} {
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const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix)
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: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} {
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BuildRegisterList();
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}
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@ -430,12 +433,12 @@ public:
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}
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/// Add declarations for registers
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void GenerateDeclarations() {
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void GenerateDeclarations(const std::string& suffix) {
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for (const auto& reg : regs) {
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for (const auto& type : reg.DeclaredTypes()) {
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declarations.AddLine(GLSLRegister::GetTypeString(type) + ' ' +
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GLSLRegister::GetPrefixString(type) +
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std::to_string(reg.GetIndex()) + " = 0;");
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reg.GetPrefixString(type) + std::to_string(reg.GetIndex()) +
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'_' + suffix + " = 0;");
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}
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}
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declarations.AddNewLine();
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@ -558,7 +561,7 @@ private:
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/// Build the GLSL register list.
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void BuildRegisterList() {
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for (size_t index = 0; index < Register::NumRegisters; ++index) {
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regs.emplace_back(index, shader);
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regs.emplace_back(index, shader, suffix);
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}
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}
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@ -620,16 +623,17 @@ private:
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std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
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std::vector<SamplerEntry> used_samplers;
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const Maxwell3D::Regs::ShaderStage& stage;
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const std::string& suffix;
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};
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class GLSLGenerator {
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public:
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GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
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u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
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u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
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: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
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stage(stage) {
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stage(stage), suffix(suffix) {
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Generate();
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Generate(suffix);
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}
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std::string GetShaderCode() {
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@ -644,7 +648,7 @@ public:
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private:
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/// Gets the Subroutine object corresponding to the specified address.
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const Subroutine& GetSubroutine(u32 begin, u32 end) const {
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auto iter = subroutines.find(Subroutine{begin, end});
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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ASSERT(iter != subroutines.end());
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return *iter;
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}
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@ -689,7 +693,7 @@ private:
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// Can't assign to the constant predicate.
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ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
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std::string variable = 'p' + std::to_string(pred);
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std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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shader.AddLine(variable + " = " + value + ';');
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declr_predicates.insert(std::move(variable));
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}
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@ -707,7 +711,7 @@ private:
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if (index == static_cast<u64>(Pred::UnusedIndex))
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variable = "true";
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else
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variable = 'p' + std::to_string(index);
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variable = 'p' + std::to_string(index) + '_' + suffix;
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if (negate) {
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return "!(" + variable + ')';
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@ -1728,7 +1732,7 @@ private:
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return program_counter;
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}
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void Generate() {
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void Generate(const std::string& suffix) {
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// Add declarations for all subroutines
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for (const auto& subroutine : subroutines) {
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shader.AddLine("bool " + subroutine.GetName() + "();");
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@ -1736,7 +1740,7 @@ private:
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shader.AddNewLine();
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// Add the main entry point
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shader.AddLine("bool exec_shader() {");
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shader.AddLine("bool exec_" + suffix + "() {");
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++shader.scope;
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CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
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--shader.scope;
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@ -1799,7 +1803,7 @@ private:
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/// Add declarations for registers
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void GenerateDeclarations() {
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regs.GenerateDeclarations();
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regs.GenerateDeclarations(suffix);
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for (const auto& pred : declr_predicates) {
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declarations.AddLine("bool " + pred + " = false;");
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@ -1812,27 +1816,30 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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Maxwell3D::Regs::ShaderStage stage;
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const std::string& suffix;
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ShaderWriter shader;
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ShaderWriter declarations;
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GLSLRegisterManager regs{shader, declarations, stage};
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GLSLRegisterManager regs{shader, declarations, stage, suffix};
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// Declarations
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std::set<std::string> declr_predicates;
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}; // namespace Decompiler
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std::string GetCommonDeclarations() {
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std::string declarations = "bool exec_shader();\n";
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std::string declarations;
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declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
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std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
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declarations += '\n';
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return declarations;
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}
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boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage) {
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix) {
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try {
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, main_offset, stage);
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
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return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
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} catch (const DecompileFail& exception) {
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LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
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@ -20,7 +20,8 @@ using Tegra::Engines::Maxwell3D;
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std::string GetCommonDeclarations();
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boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage);
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix);
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} // namespace Decompiler
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} // namespace GLShader
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@ -17,10 +17,17 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_vertex();\n";
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ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Vertex)
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if (setup.IsDualProgram()) {
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out += "bool exec_vertex_b();\n";
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}
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ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
|
||||
.get_value_or({});
|
||||
|
||||
out += R"(
|
||||
|
||||
out gl_PerVertex {
|
||||
|
@ -34,7 +41,14 @@ layout (std140) uniform vs_config {
|
|||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_vertex();
|
||||
)";
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
out += " exec_vertex_b();";
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
||||
// Viewport can be flipped, which is unsupported by glViewport
|
||||
position.xy *= viewport_flip.xy;
|
||||
|
@ -44,8 +58,19 @@ void main() {
|
|||
// For now, this is here to bring order in lieu of proper emulation
|
||||
position.w = 1.0;
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
ProgramResult program_b =
|
||||
Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
|
||||
.get_value_or({});
|
||||
out += program_b.first;
|
||||
}
|
||||
|
||||
return {out, program.second};
|
||||
}
|
||||
|
||||
|
@ -53,12 +78,13 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
|
|||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_fragment();\n";
|
||||
|
||||
ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment)
|
||||
ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
|
||||
.get_value_or({});
|
||||
out += R"(
|
||||
|
||||
in vec4 position;
|
||||
out vec4 color;
|
||||
|
||||
|
@ -67,7 +93,7 @@ layout (std140) uniform fs_config {
|
|||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_fragment();
|
||||
}
|
||||
|
||||
)";
|
||||
|
|
|
@ -115,21 +115,48 @@ struct ShaderEntries {
|
|||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
struct ShaderSetup {
|
||||
ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {}
|
||||
ShaderSetup(const ProgramCode& program_code) {
|
||||
program.code = program_code;
|
||||
}
|
||||
|
||||
struct {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
} program;
|
||||
|
||||
ProgramCode program_code;
|
||||
bool program_code_hash_dirty = true;
|
||||
|
||||
u64 GetProgramCodeHash() {
|
||||
if (program_code_hash_dirty) {
|
||||
program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code));
|
||||
program_code_hash = GetNewHash();
|
||||
program_code_hash_dirty = false;
|
||||
}
|
||||
return program_code_hash;
|
||||
}
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(const ProgramCode& program_b) {
|
||||
program.code_b = program_b;
|
||||
has_program_b = true;
|
||||
}
|
||||
|
||||
bool IsDualProgram() const {
|
||||
return has_program_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 GetNewHash() const {
|
||||
if (has_program_b) {
|
||||
// Compute hash over dual shader programs
|
||||
return Common::ComputeHash64(&program, sizeof(program));
|
||||
} else {
|
||||
// Compute hash over a single shader program
|
||||
return Common::ComputeHash64(&program.code, program.code.size());
|
||||
}
|
||||
}
|
||||
|
||||
u64 program_code_hash{};
|
||||
bool has_program_b{};
|
||||
};
|
||||
|
||||
struct MaxwellShaderConfigCommon {
|
||||
|
|
Loading…
Reference in a new issue