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frontend_common: Add documentation for content_mananger

This commit is contained in:
t895 2024-01-19 16:57:13 -05:00
parent 03fa91ba3c
commit a363fa78ef

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@ -25,12 +25,24 @@ enum class InstallResult {
BaseInstallAttempted, BaseInstallAttempted,
}; };
/**
* \brief Removes a single installed DLC
* \param fs_controller [FileSystemController] reference from the Core::System instance
* \param title_id Unique title ID representing the DLC which will be removed
* \return 'true' if successful
*/
inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller, inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
const u64 title_id) { const u64 title_id) {
return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) || return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id); fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
} }
/**
* \brief Removes all DLC for a game
* \param system Raw pointer to the system instance
* \param program_id Program ID for the game that will have all of its DLC removed
* \return Number of DLC removed
*/
inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) { inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
size_t count{}; size_t count{};
const auto& fs_controller = system->GetFileSystemController(); const auto& fs_controller = system->GetFileSystemController();
@ -52,6 +64,12 @@ inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
return count; return count;
} }
/**
* \brief Removes the installed update for a game
* \param fs_controller [FileSystemController] reference from the Core::System instance
* \param program_id Program ID for the game that will have its installed update removed
* \return 'true' if successful
*/
inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller, inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
const u64 program_id) { const u64 program_id) {
const auto update_id = program_id | 0x800; const auto update_id = program_id | 0x800;
@ -59,12 +77,26 @@ inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_con
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
} }
/**
* \brief Removes the base content for a game
* \param fs_controller [FileSystemController] reference from the Core::System instance
* \param program_id Program ID for the game that will have its base content removed
* \return 'true' if successful
*/
inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller, inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
const u64 program_id) { const u64 program_id) {
return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
} }
/**
* \brief Removes a mod for a game
* \param fs_controller [FileSystemController] reference from the Core::System instance
* \param program_id Program ID for the game where [mod_name] will be removed
* \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
* with the name of the mod's directory in a game's load folder.
* \return 'true' if successful
*/
inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller, inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
const u64 program_id, const std::string& mod_name) { const u64 program_id, const std::string& mod_name) {
// Check general Mods (LayeredFS and IPS) // Check general Mods (LayeredFS and IPS)
@ -82,6 +114,16 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
return false; return false;
} }
/**
* \brief Installs an NSP
* \param system Raw pointer to the system instance
* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
* \param filename Path to the NSP file
* \param callback Optional callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
* return false to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
inline InstallResult InstallNSP( inline InstallResult InstallNSP(
Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename, Core::System* system, FileSys::VfsFilesystem* vfs, const std::string& filename,
const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) { const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
@ -136,6 +178,17 @@ inline InstallResult InstallNSP(
} }
} }
/**
* \brief Installs an NCA
* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
* \param filename Path to the NCA file
* \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
* \param title_type Type of NCA package to install
* \param callback Optional callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
* return false to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
inline InstallResult InstallNCA( inline InstallResult InstallNCA(
FileSys::VfsFilesystem* vfs, const std::string& filename, FileSys::VfsFilesystem* vfs, const std::string& filename,
FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type, FileSys::RegisteredCache* registered_cache, const FileSys::TitleType title_type,