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hle: nvflinger: Add android buffer queue definitions to its own header.
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2 changed files with 22 additions and 0 deletions
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@ -538,6 +538,7 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.cpp
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21
src/core/hle/service/nvflinger/buffer_queue_defs.h
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src/core/hle/service/nvflinger/buffer_queue_defs.h
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@ -0,0 +1,21 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueDefs.h
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_slot.h"
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namespace android::BufferQueueDefs {
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// BufferQueue will keep track of at most this value of buffers.
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constexpr s32 NUM_BUFFER_SLOTS = 64;
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using SlotsType = std::array<BufferSlot, NUM_BUFFER_SLOTS>;
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} // namespace android::BufferQueueDefs
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