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shader_jit_x64: Specify shader main offset at runtime.
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3 changed files with 6 additions and 10 deletions
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@ -36,8 +36,7 @@ void Setup(UnitState<false>& state) {
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
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g_state.regs.vs.main_offset);
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Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)));
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auto iter = shader_map.find(cache_key);
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if (iter != shader_map.end()) {
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@ -98,7 +97,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled)
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jit_shader->Run(&state.registers);
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jit_shader->Run(&state.registers, g_state.regs.vs.main_offset);
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else
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RunInterpreter(state);
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#else
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@ -838,9 +838,7 @@ void JitCompiler::Compile() {
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fixup_branches.clear();
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// Jump to start of the shader program
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if (g_state.regs.vs.main_offset != 0) {
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fixup_branches.push_back({ J(true), g_state.regs.vs.main_offset });
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}
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JMPptr(R(ABI_PARAM2));
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// Compile entire program
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Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
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@ -25,8 +25,6 @@ namespace Shader {
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/// Memory allocated for each compiled shader (64Kb)
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constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
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using CompiledShader = void(void* registers);
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/**
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* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
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* code that can be executed on the host machine directly.
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@ -35,8 +33,8 @@ class JitCompiler : public Gen::XCodeBlock {
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public:
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JitCompiler();
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void Run(void* registers) const {
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program(registers);
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void Run(void* registers, unsigned offset) const {
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program(registers, code_ptr[offset]);
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}
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void Compile();
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@ -111,6 +109,7 @@ private:
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/// Branches that need to be fixed up once the entire shader program is compiled
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std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
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using CompiledShader = void(void* registers, const u8* start_addr);
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CompiledShader* program = nullptr;
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};
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