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yuzu-cmd: Fix input callback crash on close

This commit is contained in:
german77 2022-11-26 09:28:04 -06:00
parent 3ab8d9ac7c
commit a67e776af9
3 changed files with 13 additions and 0 deletions

View file

@ -145,6 +145,7 @@ void EmulatedDevices::UnloadInput() {
for (auto& button : keyboard_modifier_devices) { for (auto& button : keyboard_modifier_devices) {
button.reset(); button.reset();
} }
ring_analog_device.reset();
} }
void EmulatedDevices::EnableConfiguration() { void EmulatedDevices::EnableConfiguration() {

View file

@ -138,6 +138,16 @@ struct InputSubsystem::Impl {
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName()); Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
tas_input.reset(); tas_input.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(camera->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(camera->GetEngineName());
camera.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(
virtual_amiibo->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(
virtual_amiibo->GetEngineName());
virtual_amiibo.reset();
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName()); Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName()); Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());

View file

@ -7,6 +7,7 @@
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hid/hid_core.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "input_common/drivers/keyboard.h" #include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h" #include "input_common/drivers/mouse.h"
@ -26,6 +27,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co
} }
EmuWindow_SDL2::~EmuWindow_SDL2() { EmuWindow_SDL2::~EmuWindow_SDL2() {
system.HIDCore().UnloadInputDevices();
input_subsystem->Shutdown(); input_subsystem->Shutdown();
SDL_Quit(); SDL_Quit();
} }