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FrameLimiting: Enable frame limiting for single core.

This commit is contained in:
Fernando Sahmkow 2020-03-28 15:40:57 -04:00
parent f5e32935ca
commit a7ecd9e19c
2 changed files with 2 additions and 1 deletions

View file

@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame(); system.GetPerfStats().BeginSystemFrame();
} }

View file

@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() {
} }
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_frame_limit) { if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) {
return; return;
} }