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Merge pull request #2303 from lioncash/thread
common/thread: Remove unused functions
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commit
a89266bc5e
2 changed files with 0 additions and 41 deletions
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@ -27,18 +27,6 @@ namespace Common {
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#ifdef _MSC_VER
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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SetThreadAffinityMask(thread, mask);
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}
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void SetCurrentThreadAffinity(u32 mask) {
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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void SwitchCurrentThread() {
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SwitchToThread();
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}
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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@ -70,31 +58,6 @@ void SetCurrentThreadName(const char* name) {
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#else // !MSVC_VER, so must be POSIX threads
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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#ifdef __APPLE__
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thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (int i = 0; i != sizeof(mask) * 8; ++i)
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if ((mask >> i) & 1)
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CPU_SET(i, &cpu_set);
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pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void SetCurrentThreadAffinity(u32 mask) {
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SetThreadAffinity(pthread_self(), mask);
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}
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#ifndef _WIN32
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void SwitchCurrentThread() {
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usleep(1000 * 1);
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}
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#endif
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// MinGW with the POSIX threading model does not support pthread_setname_np
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#if !defined(_WIN32) || defined(_MSC_VER)
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void SetCurrentThreadName(const char* name) {
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@ -9,7 +9,6 @@
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#include <cstddef>
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#include <mutex>
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#include <thread>
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#include "common/common_types.h"
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namespace Common {
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@ -78,9 +77,6 @@ private:
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std::size_t generation = 0; // Incremented once each time the barrier is used
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};
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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void SetCurrentThreadName(const char* name);
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} // namespace Common
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