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Merge pull request #12575 from t895/inconsistent-settings-application

frontend_common: config: Only write setting related to opened config file
This commit is contained in:
liamwhite 2024-01-04 15:51:24 -05:00 committed by GitHub
commit a8f62bff43
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 6 additions and 11 deletions

View file

@ -167,13 +167,14 @@ class GamesViewModel : ViewModel() {
}
}
fun onCloseGameFoldersFragment() =
fun onCloseGameFoldersFragment() {
NativeConfig.saveGlobalConfig()
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.saveGlobalConfig()
getGameDirs(true)
}
}
}
private fun getGameDirs(reloadList: Boolean = false) {
val gameDirs = NativeConfig.getGameDirs()

View file

@ -14,12 +14,6 @@ AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_t
}
}
AndroidConfig::~AndroidConfig() {
if (global) {
AndroidConfig::SaveAllValues();
}
}
void AndroidConfig::ReloadAllValues() {
Reload();
ReadAndroidValues();

View file

@ -9,7 +9,6 @@ class AndroidConfig final : public Config {
public:
explicit AndroidConfig(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~AndroidConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;

View file

@ -883,9 +883,10 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
}
if (global || !setting->UsingGlobal()) {
auto value = global ? setting->ToStringGlobal() : setting->ToString();
WriteBooleanSetting(std::string(key).append("\\default"),
setting->ToString() == setting->DefaultToString());
WriteStringSetting(key, setting->ToString());
value == setting->DefaultToString());
WriteStringSetting(key, value);
}
} else if (global) {
WriteBooleanSetting(std::string(key).append("\\default"),