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vulkan_device: Allow creating a device without surface

This commit is contained in:
ReinUsesLisp 2020-12-26 01:32:46 -03:00
parent d235cf3933
commit ac1e4734c2

View file

@ -775,7 +775,7 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
std::optional<u32> graphics;
std::optional<u32> present;
for (u32 index = 0; index < static_cast<u32>(queue_family_properties.size()); ++index) {
if (graphics && present) {
if (graphics && (present || !surface)) {
break;
}
const VkQueueFamilyProperties& queue_family = queue_family_properties[index];
@ -785,7 +785,7 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
if (queue_family.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
graphics = index;
}
if (physical.GetSurfaceSupportKHR(index, surface)) {
if (surface && physical.GetSurfaceSupportKHR(index, surface)) {
present = index;
}
}
@ -793,7 +793,7 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
LOG_ERROR(Render_Vulkan, "Device lacks a graphics queue");
throw vk::Exception(VK_ERROR_FEATURE_NOT_PRESENT);
}
if (!present) {
if (surface && !present) {
LOG_ERROR(Render_Vulkan, "Device lacks a present queue");
throw vk::Exception(VK_ERROR_FEATURE_NOT_PRESENT);
}