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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
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1 changed files with 4 additions and 1 deletions
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@ -690,7 +690,10 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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const VAddr cpu_addr = binding.cpu_addr;
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const VAddr cpu_addr = binding.cpu_addr;
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const u32 size = binding.size;
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const u32 size = binding.size;
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Buffer& buffer = slot_buffers[binding.buffer_id];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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if (size <= uniform_buffer_skip_cache_size && !buffer.IsRegionGpuModified(cpu_addr, size)) {
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
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size <= uniform_buffer_skip_cache_size &&
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!buffer.IsRegionGpuModified(cpu_addr, size);
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if (use_fast_buffer) {
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if constexpr (IS_OPENGL) {
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if constexpr (IS_OPENGL) {
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if (runtime.HasFastBufferSubData()) {
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if (runtime.HasFastBufferSubData()) {
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// Fast path for Nvidia
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// Fast path for Nvidia
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