mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
This commit is contained in:
commit
ae7da0b12d
18 changed files with 140 additions and 30 deletions
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@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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}
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}
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.Add("MOV.S {}.x,primitive.id;", inst);
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break;
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case IR::Attribute::InstanceId:
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
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break;
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case IR::Attribute::VertexId:
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ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
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break;
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default:
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throw NotImplementedException("Get U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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[[maybe_unused]] ScalarU32 vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
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@ -7,6 +7,7 @@
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -30,8 +31,9 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
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inst.DestructiveAddUsage(1);
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
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const auto input{ctx.var_alloc.Consume(value)};
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const auto suffix{ctx.profile.has_gl_bool_ref_bug ? "?true:false" : ""};
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if (ret != input) {
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ctx.Add("{}={};", ret, input);
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ctx.Add("{}={}{};", ret, input, suffix);
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}
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}
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@ -102,39 +102,46 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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GetCbuf8(ctx, inst, binding, offset, "ftou");
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
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GetCbuf8(ctx, inst, binding, offset, cast);
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}
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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GetCbuf8(ctx, inst, binding, offset, "ftoi");
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
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GetCbuf8(ctx, inst, binding, offset, cast);
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}
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void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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GetCbuf16(ctx, inst, binding, offset, "ftou");
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
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GetCbuf16(ctx, inst, binding, offset, cast);
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}
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void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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GetCbuf16(ctx, inst, binding, offset, "ftoi");
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
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GetCbuf16(ctx, inst, binding, offset, cast);
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}
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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GetCbuf(ctx, ret, binding, offset, 32, "ftou");
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
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GetCbuf(ctx, ret, binding, offset, 32, cast);
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
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GetCbuf(ctx, ret, binding, offset, 32);
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""};
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GetCbuf(ctx, ret, binding, offset, 32, cast);
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}
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
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if (offset.IsImmediate()) {
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static constexpr u32 cbuf_size{0x10000};
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const u32 u32_offset{offset.U32()};
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@ -145,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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return;
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}
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if (u32_offset % 2 == 0) {
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ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
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ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16,
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OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
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} else {
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ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
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OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
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OffsetSwizzle(u32_offset + 4));
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ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf,
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u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf,
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(u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4));
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}
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
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inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
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ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst,
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cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
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swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
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ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset,
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swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var,
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"xyzw"[(swizzle + 1) % 4]);
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}
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}
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@ -221,6 +228,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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}
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}
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
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break;
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case IR::Attribute::InstanceId:
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ctx.AddU32("{}=uint(gl_InstanceID);", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddU32("{}=uint(gl_VertexID);", inst);
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break;
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default:
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throw NotImplementedException("Get U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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[[maybe_unused]] std::string_view vertex) {
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if (IR::IsGeneric(attr)) {
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@ -125,11 +125,11 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
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}
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void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=-({});", inst, value);
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ctx.AddF32("{}=0.f-({});", inst, value);
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}
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void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=-({});", inst, value);
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ctx.AddF64("{}=double(0.)-({});", inst, value);
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}
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void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -60,6 +60,8 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
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@ -87,11 +87,11 @@ void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
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}
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=uint(-({}));", inst, value);
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ctx.AddU32("{}=uint(int(0)-int({}));", inst, value);
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}
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=-({});", inst, value);
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ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value);
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}
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -90,7 +90,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
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if (phi_reg == val_reg) {
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return;
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}
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ctx.Add("{}={};", phi_reg, val_reg);
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const bool needs_workaround{ctx.profile.has_gl_bool_ref_bug && phi_type == IR::Type::U1};
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const auto suffix{needs_workaround ? "?true:false" : ""};
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ctx.Add("{}={}{};", phi_reg, val_reg, suffix);
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}
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void EmitPrologue(EmitContext& ctx) {
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@ -428,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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return;
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}
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for (const auto& desc : info.constant_buffer_descriptors) {
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header += fmt::format(
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"layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
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const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
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header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
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stage_name, desc.index, 4 * 1024);
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bindings.uniform_buffer += desc.count;
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}
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}
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@ -355,6 +355,31 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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}
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}
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
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return ctx.OpISub(ctx.U32[1], index, base);
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}
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case IR::Attribute::VertexId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
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return ctx.OpISub(ctx.U32[1], index, base);
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}
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default:
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throw NotImplementedException("Read U32 attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
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const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
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if (!output) {
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@ -53,6 +53,7 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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@ -40,6 +40,7 @@ OPCODE(GetCbufU32, U32, U32,
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU32x2, U32x2, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, U32, )
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OPCODE(GetAttributeU32, U32, Attribute, U32, )
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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OPCODE(GetAttributeIndexed, F32, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
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|
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@ -389,6 +389,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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info.uses_demote_to_helper_invocation = true;
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break;
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case IR::Opcode::GetAttribute:
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case IR::Opcode::GetAttributeU32:
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info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
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break;
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case IR::Opcode::SetAttribute:
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|
|
|
@ -505,6 +505,29 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
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return;
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}
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}
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if constexpr (op == IR::Opcode::BitCastU32F32) {
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// Workaround for new NVIDIA driver bug, where:
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// uint attr = ftou(itof(gl_InstanceID));
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// always returned 0.
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// We can instead manually optimize this and work around the driver bug:
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// uint attr = uint(gl_InstanceID);
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if (arg_inst->GetOpcode() == IR::Opcode::GetAttribute) {
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const IR::Attribute attr{arg_inst->Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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case IR::Attribute::InstanceId:
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case IR::Attribute::VertexId:
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break;
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default:
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return;
|
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}
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// Replace the bitcasts with an integer attribute get
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inst.ReplaceOpcode(IR::Opcode::GetAttributeU32);
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inst.SetArg(0, arg_inst->Arg(0));
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inst.SetArg(1, arg_inst->Arg(1));
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return;
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}
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||||
}
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}
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void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) {
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|
|
|
@ -65,6 +65,10 @@ struct Profile {
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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bool has_gl_precise_bug{};
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/// Some drivers do not properly support floatBitsToUint when used on cbufs
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bool has_gl_cbuf_ftou_bug{};
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/// Some drivers poorly optimize boolean variable references
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bool has_gl_bool_ref_bug{};
|
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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|
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|
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@ -182,17 +182,13 @@ Device::Device() {
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shader_backend = Settings::ShaderBackend::GLSL;
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}
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|
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if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
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!Settings::values.renderer_debug) {
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if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
|
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const std::string_view driver_version = version.substr(13);
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const int version_major =
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std::atoi(driver_version.substr(0, driver_version.find(".")).data());
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|
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if (version_major >= 495) {
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LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
|
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"with yuzu. Forcing GLASM as a mitigation.");
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shader_backend = Settings::ShaderBackend::GLASM;
|
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use_assembly_shaders = true;
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has_cbuf_ftou_bug = true;
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has_bool_ref_bug = true;
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}
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||||
}
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||||
|
||||
|
|
|
@ -152,6 +152,14 @@ public:
|
|||
return need_fastmath_off;
|
||||
}
|
||||
|
||||
bool HasCbufFtouBug() const {
|
||||
return has_cbuf_ftou_bug;
|
||||
}
|
||||
|
||||
bool HasBoolRefBug() const {
|
||||
return has_bool_ref_bug;
|
||||
}
|
||||
|
||||
Settings::ShaderBackend GetShaderBackend() const {
|
||||
return shader_backend;
|
||||
}
|
||||
|
@ -200,6 +208,8 @@ private:
|
|||
bool has_sparse_texture_2{};
|
||||
bool warp_size_potentially_larger_than_guest{};
|
||||
bool need_fastmath_off{};
|
||||
bool has_cbuf_ftou_bug{};
|
||||
bool has_bool_ref_bug{};
|
||||
|
||||
std::string vendor_name;
|
||||
};
|
||||
|
|
|
@ -214,6 +214,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.has_broken_fp16_float_controls = false,
|
||||
.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
|
||||
.has_gl_precise_bug = device.HasPreciseBug(),
|
||||
.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
|
||||
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue