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profile_manager: Load users from emulator settings

This commit is contained in:
Zach Hilman 2018-10-09 21:49:06 -04:00
parent e7e3d5898e
commit aeffd4b436
2 changed files with 7 additions and 5 deletions

View file

@ -23,10 +23,12 @@ const UUID& UUID::Generate() {
} }
ProfileManager::ProfileManager() { ProfileManager::ProfileManager() {
// TODO(ogniK): Create the default user we have for now until loading/saving users is added for (std::size_t i = 0; i < Settings::values.users.size(); ++i) {
auto user_uuid = UUID{1, 0}; const auto& val = Settings::values.users[i];
ASSERT(CreateNewUser(user_uuid, Settings::values.username).IsSuccess()); ASSERT(CreateNewUser(val.second, val.first).IsSuccess());
OpenUser(user_uuid); }
OpenUser(Settings::values.users[Settings::values.current_user].second);
} }
ProfileManager::~ProfileManager() = default; ProfileManager::~ProfileManager() = default;

View file

@ -81,7 +81,7 @@ static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
/// objects /// objects
class ProfileManager { class ProfileManager {
public: public:
ProfileManager(); // TODO(ogniK): Load from system save ProfileManager();
~ProfileManager(); ~ProfileManager();
ResultCode AddUser(const ProfileInfo& user); ResultCode AddUser(const ProfileInfo& user);