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audio_core/buffer: Make const and non-const getter for samples consistent

This way proper const/non-const selection can occur.
This commit is contained in:
Lioncash 2019-02-16 15:21:32 -05:00
parent 99da6362c4
commit b009bda67a
2 changed files with 2 additions and 2 deletions

View file

@ -21,7 +21,7 @@ public:
Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {} Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {}
/// Returns the raw audio data for the buffer /// Returns the raw audio data for the buffer
std::vector<s16>& Samples() { std::vector<s16>& GetSamples() {
return samples; return samples;
} }

View file

@ -95,7 +95,7 @@ void Stream::PlayNextBuffer() {
active_buffer = queued_buffers.front(); active_buffer = queued_buffers.front();
queued_buffers.pop(); queued_buffers.pop();
VolumeAdjustSamples(active_buffer->Samples()); VolumeAdjustSamples(active_buffer->GetSamples());
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());