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gl_shader_decompiler: Add identifier to decompiled code
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parent
e612242977
commit
b1061afed9
3 changed files with 16 additions and 8 deletions
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@ -186,8 +186,10 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
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std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
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u64 unique_identifier, const ShaderIR& ir,
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const Registry& registry, bool hint_retrievable = false) {
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LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
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const std::string glsl = DecompileShader(device, ir, registry, shader_type);
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const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
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LOG_INFO(Render_OpenGL, "{}", shader_id);
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const std::string glsl = DecompileShader(device, ir, registry, shader_type, shader_id);
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OGLShader shader;
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shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
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@ -393,9 +393,9 @@ std::string FlowStackTopName(MetaStackClass stack) {
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class GLSLDecompiler final {
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public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view suffix)
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: device{device}, ir{ir}, registry{registry}, stage{stage}, suffix{suffix},
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header{ir.GetHeader()} {}
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ShaderType stage, std::string_view identifier, std::string_view suffix)
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: device{device}, ir{ir}, registry{registry}, stage{stage},
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {}
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void Decompile() {
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DeclareHeader();
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@ -478,6 +478,9 @@ private:
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void DecompileAST();
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void DeclareHeader() {
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if (!identifier.empty()) {
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code.AddLine("// {}", identifier);
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}
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code.AddLine("#version 430 core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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@ -2477,6 +2480,7 @@ private:
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const ShaderIR& ir;
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const Registry& registry;
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const ShaderType stage;
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const std::string_view identifier;
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const std::string_view suffix;
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const Header header;
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@ -2698,8 +2702,9 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
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}
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std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view suffix) {
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GLSLDecompiler decompiler(device, ir, registry, stage, suffix);
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ShaderType stage, std::string_view identifier,
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std::string_view suffix) {
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GLSLDecompiler decompiler(device, ir, registry, stage, identifier, suffix);
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decompiler.Decompile();
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return decompiler.GetResult();
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}
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@ -78,6 +78,7 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
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std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
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const VideoCommon::Shader::Registry& registry,
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Tegra::Engines::ShaderType stage, std::string_view suffix = {});
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Tegra::Engines::ShaderType stage, std::string_view identifier,
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std::string_view suffix = {});
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} // namespace OpenGL
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