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GLCache: Specify the component type along the texture type in the format tuple.

This commit is contained in:
Subv 2018-06-30 14:08:51 -05:00
parent 50ef2beb58
commit b11072d54a

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@ -27,6 +27,7 @@ struct FormatTuple {
GLint internal_format; GLint internal_format;
GLenum format; GLenum format;
GLenum type; GLenum type;
ComponentType component_type;
bool compressed; bool compressed;
}; };
@ -65,29 +66,32 @@ struct FormatTuple {
} }
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5 {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10 {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5 false}, // A2B10G10R10
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1 {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23 false}, // R11FG11FB10F
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1 true}, // DXT1
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
}}; }};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::ColorTexture) { if (type == SurfaceType::ColorTexture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
// For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
// are type FLOAT ASSERT(component_type == format.component_type);
ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F || return format;
pixel_format == PixelFormat::R11FG11FB10F);
return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
// TODO(Subv): Implement depth formats // TODO(Subv): Implement depth formats
ASSERT_MSG(false, "Unimplemented"); ASSERT_MSG(false, "Unimplemented");