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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_texture_cache: Implement small texture view cache for swizzles
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
This commit is contained in:
parent
8bba84a401
commit
b17fe82973
3 changed files with 44 additions and 37 deletions
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@ -977,16 +977,12 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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glBindTextureUnit(binding, 0);
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return;
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}
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glBindTextureUnit(binding, view->GetTexture());
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if (view->GetSurfaceParams().IsBuffer()) {
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return;
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const GLuint handle = view->GetTexture(texture.tic.x_source, texture.tic.y_source,
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texture.tic.z_source, texture.tic.w_source);
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glBindTextureUnit(binding, handle);
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if (!view->GetSurfaceParams().IsBuffer()) {
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glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
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}
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
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}
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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@ -1015,14 +1011,11 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
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return;
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}
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if (!tic.IsBuffer()) {
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view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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}
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if (entry.is_written) {
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view->MarkAsModified(texture_cache.Tick());
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}
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glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
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view->GetFormat());
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const GLuint handle = view->GetTexture(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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glBindImageTexture(binding, handle, 0, GL_TRUE, 0, GL_READ_WRITE, view->GetFormat());
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}
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void RasterizerOpenGL::SyncViewport() {
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@ -35,7 +35,7 @@ MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy",
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namespace {
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struct FormatTuple {
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GLint internal_format;
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GLenum internal_format;
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GLenum format = GL_NONE;
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GLenum type = GL_NONE;
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};
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@ -387,7 +387,7 @@ void CachedSurface::DecorateSurfaceName() {
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}
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
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LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
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}
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View CachedSurface::CreateView(const ViewParams& view_key) {
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@ -403,15 +403,13 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
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}
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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const bool is_proxy)
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: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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target = GetTextureTarget(params.target);
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format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
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bool is_proxy)
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: VideoCommon::ViewBase(params), surface{surface},
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format{GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format},
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target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
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if (!is_proxy) {
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texture_view = CreateTextureView();
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main_view = CreateTextureView();
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}
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current_swizzle =
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EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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}
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CachedSurfaceView::~CachedSurfaceView() = default;
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@ -454,23 +452,34 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
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}
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}
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void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
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GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_source,
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SwizzleSource z_source, SwizzleSource w_source) {
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if (GetSurfaceParams().IsBuffer()) {
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return GetTexture();
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}
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const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (current_swizzle == new_swizzle) {
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return;
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return current_view;
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}
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current_swizzle = new_swizzle;
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const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
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OGLTextureView& view = entry->second;
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if (!is_cache_miss) {
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current_view = view.handle;
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return view.handle;
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}
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view = CreateTextureView();
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current_view = view.handle;
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std::array swizzle{x_source, y_source, z_source, w_source};
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const GLuint handle = GetTexture();
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switch (const PixelFormat format = surface.GetSurfaceParams().pixel_format) {
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case PixelFormat::S8Z24:
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switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
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case PixelFormat::Z24S8:
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case PixelFormat::Z32FS8:
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case PixelFormat::S8Z24:
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UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
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glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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GetComponent(format, x_source == SwizzleSource::R));
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// Make sure we sample the first component
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@ -481,10 +490,11 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
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default: {
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const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
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GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
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glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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glTextureParameteriv(view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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break;
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}
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}
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return view.handle;
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}
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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@ -83,7 +83,7 @@ public:
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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void Attach(GLenum attachment, GLenum target) const;
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void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
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GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
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Tegra::Texture::SwizzleSource y_source,
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource w_source);
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@ -98,7 +98,7 @@ public:
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if (is_proxy) {
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return surface.GetTexture();
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}
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return texture_view.handle;
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return main_view.handle;
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}
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GLenum GetFormat() const {
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@ -113,12 +113,16 @@ private:
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OGLTextureView CreateTextureView() const;
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CachedSurface& surface;
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GLenum target{};
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GLenum format{};
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const GLenum format;
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const GLenum target;
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const bool is_proxy;
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OGLTextureView texture_view;
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u32 current_swizzle{};
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bool is_proxy{};
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std::unordered_map<u32, OGLTextureView> view_cache;
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OGLTextureView main_view;
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// Use an invalid default so it always fails the comparison test
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u32 current_swizzle = 0xffffffff;
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GLuint current_view = 0;
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};
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class TextureCacheOpenGL final : public TextureCacheBase {
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