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vk_rasterizer: flip scissor y on lower left origin mode (#13122)

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liamwhite 2024-02-27 09:40:33 -05:00 committed by GitHub
parent 1de37306a5
commit b2e129eaa5
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5 changed files with 72 additions and 36 deletions

View file

@ -216,14 +216,11 @@ void DrawManager::DrawTexture() {
const bool lower_left{regs.window_origin.mode != const bool lower_left{regs.window_origin.mode !=
Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft}; Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
if (lower_left) { if (lower_left) {
draw_texture_state.dst_y0 -= dst_height; draw_texture_state.dst_y0 =
static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0;
} }
draw_texture_state.dst_x1 = draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
draw_texture_state.dst_x0 + draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
draw_texture_state.dst_y1 =
draw_texture_state.dst_y0 +
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f; draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f; draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
draw_texture_state.src_x1 = draw_texture_state.src_x1 =

View file

@ -370,27 +370,32 @@ void RasterizerOpenGL::DrawTexture() {
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
const auto Scale = [&](auto dim) -> s32 {
return Settings::values.resolution_info.ScaleUp(static_cast<s32>(dim));
};
Region2D dst_region = {
Offset2D{.x = Scale(draw_texture_state.dst_x0), .y = Scale(draw_texture_state.dst_y0)},
Offset2D{.x = Scale(draw_texture_state.dst_x1), .y = Scale(draw_texture_state.dst_y1)}};
Region2D src_region = {
Offset2D{.x = Scale(draw_texture_state.src_x0), .y = Scale(draw_texture_state.src_y0)},
Offset2D{.x = Scale(draw_texture_state.src_x1), .y = Scale(draw_texture_state.src_y1)}};
Extent3D src_size = {static_cast<u32>(Scale(texture.size.width)),
static_cast<u32>(Scale(texture.size.height)), texture.size.depth};
if (device.HasDrawTexture()) { if (device.HasDrawTexture()) {
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0, glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(),
draw_texture_state.dst_y0, draw_texture_state.dst_x1, static_cast<f32>(dst_region.start.x), static_cast<f32>(dst_region.start.y),
draw_texture_state.dst_y1, 0, static_cast<f32>(dst_region.end.x), static_cast<f32>(dst_region.end.y), 0,
draw_texture_state.src_x0 / static_cast<float>(texture.size.width), draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
draw_texture_state.src_y0 / static_cast<float>(texture.size.height), draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
draw_texture_state.src_x1 / static_cast<float>(texture.size.width), draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
draw_texture_state.src_y1 / static_cast<float>(texture.size.height)); draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
} else { } else {
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
.y = static_cast<s32>(draw_texture_state.dst_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
.y = static_cast<s32>(draw_texture_state.src_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
.y = static_cast<s32>(draw_texture_state.src_y1)}};
blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(), blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
sampler->Handle(), dst_region, src_region, texture.size); sampler->Handle(), dst_region, src_region, src_size);
state_tracker.InvalidateState(); state_tracker.InvalidateState();
} }

View file

@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
return value < 0 ? std::min<s32>(converted_value - acumm, -1) return value < 0 ? std::min<s32>(converted_value - acumm, -1)
: std::max<s32>(converted_value + acumm, 1); : std::max<s32>(converted_value + acumm, 1);
}; };
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
const s32 clip_height = regs.surface_clip.height;
// Flip coordinates if lower left
s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
// Bound to render area
min_y = std::max(min_y, 0);
max_y = std::max(max_y, 0);
if (src.enable) { if (src.enable) {
scissor.offset.x = scale_up(static_cast<s32>(src.min_x)); scissor.offset.x = scale_up(src.min_x);
scissor.offset.y = scale_up(static_cast<s32>(src.min_y)); scissor.offset.y = scale_up(min_y);
scissor.extent.width = scale_up(src.max_x - src.min_x); scissor.extent.width = scale_up(src.max_x - src.min_x);
scissor.extent.height = scale_up(src.max_y - src.min_y); scissor.extent.height = scale_up(max_y - min_y);
} else { } else {
scissor.offset.x = 0; scissor.offset.x = 0;
scissor.offset.y = 0; scissor.offset.y = 0;
@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() {
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), const auto* framebuffer = texture_cache.GetFramebuffer();
.y = static_cast<s32>(draw_texture_state.dst_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled();
.y = static_cast<s32>(draw_texture_state.dst_y1)}}; const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled();
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
.y = static_cast<s32>(draw_texture_state.src_y0)}, const auto ScaleSrc = [&](auto dim_f) -> s32 {
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), auto dim = static_cast<s32>(dim_f);
.y = static_cast<s32>(draw_texture_state.src_y1)}}; return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), };
texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
texture.size); const auto ScaleDst = [&](auto dim_f) -> s32 {
auto dim = static_cast<s32>(dim_f);
return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
};
Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0),
.y = ScaleDst(draw_texture_state.dst_y0)},
Offset2D{.x = ScaleDst(draw_texture_state.dst_x1),
.y = ScaleDst(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0),
.y = ScaleSrc(draw_texture_state.src_y0)},
Offset2D{.x = ScaleSrc(draw_texture_state.src_x1),
.y = ScaleSrc(draw_texture_state.src_y1)}};
Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
sampler->Handle(), dst_region, src_region, src_size);
} }
void RasterizerVulkan::Clear(u32 layer_count) { void RasterizerVulkan::Clear(u32 layer_count) {

View file

@ -1962,21 +1962,22 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
} }
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer, Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled) ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled_)
: render_area{extent} { : render_area{extent} {
std::array<ImageView*, NUM_RT> color_buffers{color_buffer}; std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled); CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled_);
} }
Framebuffer::~Framebuffer() = default; Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled) { ImageView* depth_buffer, bool is_rescaled_) {
boost::container::small_vector<VkImageView, NUM_RT + 1> attachments; boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
RenderPassKey renderpass_key{}; RenderPassKey renderpass_key{};
s32 num_layers = 1; s32 num_layers = 1;
is_rescaled = is_rescaled_;
const auto& resolution = runtime.resolution; const auto& resolution = runtime.resolution;
u32 width = std::numeric_limits<u32>::max(); u32 width = std::numeric_limits<u32>::max();

View file

@ -361,6 +361,10 @@ public:
return has_stencil; return has_stencil;
} }
[[nodiscard]] bool IsRescaled() const noexcept {
return is_rescaled;
}
private: private:
vk::Framebuffer framebuffer; vk::Framebuffer framebuffer;
VkRenderPass renderpass{}; VkRenderPass renderpass{};
@ -373,6 +377,7 @@ private:
std::array<size_t, NUM_RT> rt_map{}; std::array<size_t, NUM_RT> rt_map{};
bool has_depth{}; bool has_depth{};
bool has_stencil{}; bool has_stencil{};
bool is_rescaled{};
}; };
struct TextureCacheParams { struct TextureCacheParams {