mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #2265 from FernandoS27/multilevelqueue
Replace old Thread Queue for a new Multi Level Queue
This commit is contained in:
commit
b404fcdf14
8 changed files with 484 additions and 19 deletions
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@ -98,6 +98,7 @@ add_library(common STATIC
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microprofile.h
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microprofile.h
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microprofileui.h
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microprofileui.h
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misc.cpp
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misc.cpp
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multi_level_queue.h
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page_table.cpp
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page_table.cpp
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page_table.h
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page_table.h
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param_package.cpp
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param_package.cpp
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@ -58,4 +58,43 @@ inline u64 CountLeadingZeroes64(u64 value) {
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return __builtin_clzll(value);
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return __builtin_clzll(value);
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}
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}
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#endif
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#endif
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#ifdef _MSC_VER
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inline u32 CountTrailingZeroes32(u32 value) {
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unsigned long trailing_zero = 0;
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if (_BitScanForward(&trailing_zero, value) != 0) {
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return trailing_zero;
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}
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return 32;
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}
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inline u64 CountTrailingZeroes64(u64 value) {
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unsigned long trailing_zero = 0;
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if (_BitScanForward64(&trailing_zero, value) != 0) {
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return trailing_zero;
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}
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return 64;
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}
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#else
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inline u32 CountTrailingZeroes32(u32 value) {
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if (value == 0) {
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return 32;
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}
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return __builtin_ctz(value);
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}
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inline u64 CountTrailingZeroes64(u64 value) {
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if (value == 0) {
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return 64;
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}
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return __builtin_ctzll(value);
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}
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#endif
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} // namespace Common
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} // namespace Common
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337
src/common/multi_level_queue.h
Normal file
337
src/common/multi_level_queue.h
Normal file
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@ -0,0 +1,337 @@
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// Copyright 2019 TuxSH
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <iterator>
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#include <list>
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#include <utility>
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#include "common/bit_util.h"
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#include "common/common_types.h"
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namespace Common {
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/**
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* A MultiLevelQueue is a type of priority queue which has the following characteristics:
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* - iteratable through each of its elements.
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* - back can be obtained.
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* - O(1) add, lookup (both front and back)
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* - discrete priorities and a max of 64 priorities (limited domain)
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* This type of priority queue is normaly used for managing threads within an scheduler
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*/
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template <typename T, std::size_t Depth>
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class MultiLevelQueue {
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public:
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using value_type = T;
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using reference = value_type&;
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using const_reference = const value_type&;
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using pointer = value_type*;
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using const_pointer = const value_type*;
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using difference_type = typename std::pointer_traits<pointer>::difference_type;
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using size_type = std::size_t;
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template <bool is_constant>
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class iterator_impl {
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public:
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using iterator_category = std::bidirectional_iterator_tag;
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using value_type = T;
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using pointer = std::conditional_t<is_constant, T*, const T*>;
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using reference = std::conditional_t<is_constant, const T&, T&>;
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using difference_type = typename std::pointer_traits<pointer>::difference_type;
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friend bool operator==(const iterator_impl& lhs, const iterator_impl& rhs) {
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if (lhs.IsEnd() && rhs.IsEnd())
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return true;
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return std::tie(lhs.current_priority, lhs.it) == std::tie(rhs.current_priority, rhs.it);
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}
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friend bool operator!=(const iterator_impl& lhs, const iterator_impl& rhs) {
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return !operator==(lhs, rhs);
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}
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reference operator*() const {
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return *it;
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}
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pointer operator->() const {
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return it.operator->();
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}
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iterator_impl& operator++() {
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if (IsEnd()) {
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return *this;
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}
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++it;
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if (it == GetEndItForPrio()) {
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u64 prios = mlq.used_priorities;
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prios &= ~((1ULL << (current_priority + 1)) - 1);
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if (prios == 0) {
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current_priority = mlq.depth();
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} else {
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current_priority = CountTrailingZeroes64(prios);
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it = GetBeginItForPrio();
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}
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}
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return *this;
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}
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iterator_impl& operator--() {
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if (IsEnd()) {
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if (mlq.used_priorities != 0) {
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current_priority = 63 - CountLeadingZeroes64(mlq.used_priorities);
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it = GetEndItForPrio();
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--it;
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}
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} else if (it == GetBeginItForPrio()) {
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u64 prios = mlq.used_priorities;
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prios &= (1ULL << current_priority) - 1;
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if (prios != 0) {
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current_priority = CountTrailingZeroes64(prios);
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it = GetEndItForPrio();
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--it;
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}
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} else {
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--it;
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}
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return *this;
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}
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iterator_impl operator++(int) {
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const iterator_impl v{*this};
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++(*this);
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return v;
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}
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iterator_impl operator--(int) {
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const iterator_impl v{*this};
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--(*this);
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return v;
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}
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// allow implicit const->non-const
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iterator_impl(const iterator_impl<false>& other)
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: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
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iterator_impl(const iterator_impl<true>& other)
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: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
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iterator_impl& operator=(const iterator_impl<false>& other) {
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mlq = other.mlq;
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it = other.it;
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current_priority = other.current_priority;
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return *this;
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}
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friend class iterator_impl<true>;
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iterator_impl() = default;
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private:
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friend class MultiLevelQueue;
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using container_ref =
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std::conditional_t<is_constant, const MultiLevelQueue&, MultiLevelQueue&>;
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using list_iterator = std::conditional_t<is_constant, typename std::list<T>::const_iterator,
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typename std::list<T>::iterator>;
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explicit iterator_impl(container_ref mlq, list_iterator it, u32 current_priority)
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: mlq(mlq), it(it), current_priority(current_priority) {}
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explicit iterator_impl(container_ref mlq, u32 current_priority)
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: mlq(mlq), it(), current_priority(current_priority) {}
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bool IsEnd() const {
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return current_priority == mlq.depth();
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}
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list_iterator GetBeginItForPrio() const {
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return mlq.levels[current_priority].begin();
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}
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list_iterator GetEndItForPrio() const {
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return mlq.levels[current_priority].end();
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}
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container_ref mlq;
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list_iterator it;
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u32 current_priority;
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};
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using iterator = iterator_impl<false>;
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using const_iterator = iterator_impl<true>;
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void add(const T& element, u32 priority, bool send_back = true) {
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if (send_back)
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levels[priority].push_back(element);
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else
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levels[priority].push_front(element);
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used_priorities |= 1ULL << priority;
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}
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void remove(const T& element, u32 priority) {
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auto it = ListIterateTo(levels[priority], element);
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if (it == levels[priority].end())
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return;
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levels[priority].erase(it);
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if (levels[priority].empty()) {
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used_priorities &= ~(1ULL << priority);
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}
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}
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void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
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remove(element, old_priority);
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add(element, new_priority, !adjust_front);
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}
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void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
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adjust(*it, old_priority, new_priority, adjust_front);
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}
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void transfer_to_front(const T& element, u32 priority, MultiLevelQueue& other) {
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ListSplice(other.levels[priority], other.levels[priority].begin(), levels[priority],
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ListIterateTo(levels[priority], element));
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other.used_priorities |= 1ULL << priority;
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if (levels[priority].empty()) {
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used_priorities &= ~(1ULL << priority);
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}
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}
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void transfer_to_front(const_iterator it, u32 priority, MultiLevelQueue& other) {
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transfer_to_front(*it, priority, other);
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}
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void transfer_to_back(const T& element, u32 priority, MultiLevelQueue& other) {
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ListSplice(other.levels[priority], other.levels[priority].end(), levels[priority],
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ListIterateTo(levels[priority], element));
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other.used_priorities |= 1ULL << priority;
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if (levels[priority].empty()) {
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used_priorities &= ~(1ULL << priority);
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}
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}
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void transfer_to_back(const_iterator it, u32 priority, MultiLevelQueue& other) {
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transfer_to_back(*it, priority, other);
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}
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void yield(u32 priority, std::size_t n = 1) {
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ListShiftForward(levels[priority], n);
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}
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std::size_t depth() const {
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return Depth;
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}
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std::size_t size(u32 priority) const {
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return levels[priority].size();
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}
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std::size_t size() const {
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u64 priorities = used_priorities;
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std::size_t size = 0;
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while (priorities != 0) {
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const u64 current_priority = CountTrailingZeroes64(priorities);
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size += levels[current_priority].size();
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priorities &= ~(1ULL << current_priority);
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}
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return size;
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|
}
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bool empty() const {
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return used_priorities == 0;
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}
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bool empty(u32 priority) const {
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return (used_priorities & (1ULL << priority)) == 0;
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}
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u32 highest_priority_set(u32 max_priority = 0) const {
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const u64 priorities =
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max_priority == 0 ? used_priorities : (used_priorities & ~((1ULL << max_priority) - 1));
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return priorities == 0 ? Depth : static_cast<u32>(CountTrailingZeroes64(priorities));
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|
}
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u32 lowest_priority_set(u32 min_priority = Depth - 1) const {
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|
const u64 priorities = min_priority >= Depth - 1
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|
? used_priorities
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|
: (used_priorities & ((1ULL << (min_priority + 1)) - 1));
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return priorities == 0 ? Depth : 63 - CountLeadingZeroes64(priorities);
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|
}
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|
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const_iterator cbegin(u32 max_prio = 0) const {
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|
const u32 priority = highest_priority_set(max_prio);
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|
return priority == Depth ? cend()
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|
: const_iterator{*this, levels[priority].cbegin(), priority};
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|
}
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const_iterator begin(u32 max_prio = 0) const {
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|
return cbegin(max_prio);
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|
}
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iterator begin(u32 max_prio = 0) {
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|
const u32 priority = highest_priority_set(max_prio);
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|
return priority == Depth ? end() : iterator{*this, levels[priority].begin(), priority};
|
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|
}
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|
|
||||||
|
const_iterator cend(u32 min_prio = Depth - 1) const {
|
||||||
|
return min_prio == Depth - 1 ? const_iterator{*this, Depth} : cbegin(min_prio + 1);
|
||||||
|
}
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||||||
|
const_iterator end(u32 min_prio = Depth - 1) const {
|
||||||
|
return cend(min_prio);
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|
}
|
||||||
|
iterator end(u32 min_prio = Depth - 1) {
|
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|
return min_prio == Depth - 1 ? iterator{*this, Depth} : begin(min_prio + 1);
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|
}
|
||||||
|
|
||||||
|
T& front(u32 max_priority = 0) {
|
||||||
|
const u32 priority = highest_priority_set(max_priority);
|
||||||
|
return levels[priority == Depth ? 0 : priority].front();
|
||||||
|
}
|
||||||
|
const T& front(u32 max_priority = 0) const {
|
||||||
|
const u32 priority = highest_priority_set(max_priority);
|
||||||
|
return levels[priority == Depth ? 0 : priority].front();
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||||||
|
}
|
||||||
|
|
||||||
|
T back(u32 min_priority = Depth - 1) {
|
||||||
|
const u32 priority = lowest_priority_set(min_priority); // intended
|
||||||
|
return levels[priority == Depth ? 63 : priority].back();
|
||||||
|
}
|
||||||
|
const T& back(u32 min_priority = Depth - 1) const {
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|
const u32 priority = lowest_priority_set(min_priority); // intended
|
||||||
|
return levels[priority == Depth ? 63 : priority].back();
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||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
using const_list_iterator = typename std::list<T>::const_iterator;
|
||||||
|
|
||||||
|
static void ListShiftForward(std::list<T>& list, const std::size_t shift = 1) {
|
||||||
|
if (shift >= list.size()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto begin_range = list.begin();
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||||||
|
const auto end_range = std::next(begin_range, shift);
|
||||||
|
list.splice(list.end(), list, begin_range, end_range);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ListSplice(std::list<T>& in_list, const_list_iterator position,
|
||||||
|
std::list<T>& out_list, const_list_iterator element) {
|
||||||
|
in_list.splice(position, out_list, element);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const_list_iterator ListIterateTo(const std::list<T>& list, const T& element) {
|
||||||
|
auto it = list.cbegin();
|
||||||
|
while (it != list.cend() && *it != element) {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
return it;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::array<std::list<T>, Depth> levels;
|
||||||
|
u64 used_priorities = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Common
|
|
@ -30,7 +30,7 @@ Scheduler::~Scheduler() {
|
||||||
|
|
||||||
bool Scheduler::HaveReadyThreads() const {
|
bool Scheduler::HaveReadyThreads() const {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
return ready_queue.get_first() != nullptr;
|
return !ready_queue.empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
Thread* Scheduler::GetCurrentThread() const {
|
Thread* Scheduler::GetCurrentThread() const {
|
||||||
|
@ -46,22 +46,27 @@ Thread* Scheduler::PopNextReadyThread() {
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
|
|
||||||
if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
||||||
|
if (ready_queue.empty()) {
|
||||||
|
return thread;
|
||||||
|
}
|
||||||
// We have to do better than the current thread.
|
// We have to do better than the current thread.
|
||||||
// This call returns null when that's not possible.
|
// This call returns null when that's not possible.
|
||||||
next = ready_queue.pop_first_better(thread->GetPriority());
|
next = ready_queue.front();
|
||||||
if (!next) {
|
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
|
||||||
// Otherwise just keep going with the current thread
|
|
||||||
next = thread;
|
next = thread;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
next = ready_queue.pop_first();
|
if (ready_queue.empty()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
next = ready_queue.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
return next;
|
return next;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::SwitchContext(Thread* new_thread) {
|
void Scheduler::SwitchContext(Thread* new_thread) {
|
||||||
Thread* const previous_thread = GetCurrentThread();
|
Thread* previous_thread = GetCurrentThread();
|
||||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||||
|
|
||||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||||
|
@ -75,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||||
// This is only the case when a reschedule is triggered without the current thread
|
// This is only the case when a reschedule is triggered without the current thread
|
||||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||||
ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
|
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
|
||||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -90,7 +95,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||||
|
|
||||||
current_thread = new_thread;
|
current_thread = new_thread;
|
||||||
|
|
||||||
ready_queue.remove(new_thread->GetPriority(), new_thread);
|
ready_queue.remove(new_thread, new_thread->GetPriority());
|
||||||
new_thread->SetStatus(ThreadStatus::Running);
|
new_thread->SetStatus(ThreadStatus::Running);
|
||||||
|
|
||||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||||
|
@ -147,7 +152,6 @@ void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
thread_list.push_back(std::move(thread));
|
thread_list.push_back(std::move(thread));
|
||||||
ready_queue.prepare(priority);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::RemoveThread(Thread* thread) {
|
void Scheduler::RemoveThread(Thread* thread) {
|
||||||
|
@ -161,33 +165,37 @@ void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||||
ready_queue.push_back(priority, thread);
|
ready_queue.add(thread, priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||||
ready_queue.remove(priority, thread);
|
ready_queue.remove(thread, priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
if (thread->GetPriority() == priority) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// If thread was ready, adjust queues
|
// If thread was ready, adjust queues
|
||||||
if (thread->GetStatus() == ThreadStatus::Ready)
|
if (thread->GetStatus() == ThreadStatus::Ready)
|
||||||
ready_queue.move(thread, thread->GetPriority(), priority);
|
ready_queue.adjust(thread, thread->GetPriority(), priority);
|
||||||
else
|
|
||||||
ready_queue.prepare(priority);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
const u32 mask = 1U << core;
|
const u32 mask = 1U << core;
|
||||||
return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
|
for (auto* thread : ready_queue) {
|
||||||
return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
|
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
|
||||||
});
|
return thread;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/thread_queue_list.h"
|
#include "common/multi_level_queue.h"
|
||||||
#include "core/hle/kernel/object.h"
|
#include "core/hle/kernel/object.h"
|
||||||
#include "core/hle/kernel/thread.h"
|
#include "core/hle/kernel/thread.h"
|
||||||
|
|
||||||
|
@ -156,7 +156,7 @@ private:
|
||||||
std::vector<SharedPtr<Thread>> thread_list;
|
std::vector<SharedPtr<Thread>> thread_list;
|
||||||
|
|
||||||
/// Lists only ready thread ids.
|
/// Lists only ready thread ids.
|
||||||
Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
||||||
|
|
||||||
SharedPtr<Thread> current_thread = nullptr;
|
SharedPtr<Thread> current_thread = nullptr;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
add_executable(tests
|
add_executable(tests
|
||||||
common/bit_field.cpp
|
common/bit_field.cpp
|
||||||
|
common/bit_utils.cpp
|
||||||
|
common/multi_level_queue.cpp
|
||||||
common/param_package.cpp
|
common/param_package.cpp
|
||||||
common/ring_buffer.cpp
|
common/ring_buffer.cpp
|
||||||
core/arm/arm_test_common.cpp
|
core/arm/arm_test_common.cpp
|
||||||
|
|
23
src/tests/common/bit_utils.cpp
Normal file
23
src/tests/common/bit_utils.cpp
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <catch2/catch.hpp>
|
||||||
|
#include <math.h>
|
||||||
|
#include "common/bit_util.h"
|
||||||
|
|
||||||
|
namespace Common {
|
||||||
|
|
||||||
|
TEST_CASE("BitUtils::CountTrailingZeroes", "[common]") {
|
||||||
|
REQUIRE(Common::CountTrailingZeroes32(0) == 32);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes64(0) == 64);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes32(9) == 0);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes32(8) == 3);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes32(0x801000) == 12);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes64(9) == 0);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes64(8) == 3);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes64(0x801000) == 12);
|
||||||
|
REQUIRE(Common::CountTrailingZeroes64(0x801000000000UL) == 36);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Common
|
55
src/tests/common/multi_level_queue.cpp
Normal file
55
src/tests/common/multi_level_queue.cpp
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
// Copyright 2019 Yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <catch2/catch.hpp>
|
||||||
|
#include <math.h>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/multi_level_queue.h"
|
||||||
|
|
||||||
|
namespace Common {
|
||||||
|
|
||||||
|
TEST_CASE("MultiLevelQueue", "[common]") {
|
||||||
|
std::array<f32, 8> values = {0.0, 5.0, 1.0, 9.0, 8.0, 2.0, 6.0, 7.0};
|
||||||
|
Common::MultiLevelQueue<f32, 64> mlq;
|
||||||
|
REQUIRE(mlq.empty());
|
||||||
|
mlq.add(values[2], 2);
|
||||||
|
mlq.add(values[7], 7);
|
||||||
|
mlq.add(values[3], 3);
|
||||||
|
mlq.add(values[4], 4);
|
||||||
|
mlq.add(values[0], 0);
|
||||||
|
mlq.add(values[5], 5);
|
||||||
|
mlq.add(values[6], 6);
|
||||||
|
mlq.add(values[1], 1);
|
||||||
|
u32 index = 0;
|
||||||
|
bool all_set = true;
|
||||||
|
for (auto& f : mlq) {
|
||||||
|
all_set &= (f == values[index]);
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
REQUIRE(all_set);
|
||||||
|
REQUIRE(!mlq.empty());
|
||||||
|
f32 v = 8.0;
|
||||||
|
mlq.add(v, 2);
|
||||||
|
v = -7.0;
|
||||||
|
mlq.add(v, 2, false);
|
||||||
|
REQUIRE(mlq.front(2) == -7.0);
|
||||||
|
mlq.yield(2);
|
||||||
|
REQUIRE(mlq.front(2) == values[2]);
|
||||||
|
REQUIRE(mlq.back(2) == -7.0);
|
||||||
|
REQUIRE(mlq.empty(8));
|
||||||
|
v = 10.0;
|
||||||
|
mlq.add(v, 8);
|
||||||
|
mlq.adjust(v, 8, 9);
|
||||||
|
REQUIRE(mlq.front(9) == v);
|
||||||
|
REQUIRE(mlq.empty(8));
|
||||||
|
REQUIRE(!mlq.empty(9));
|
||||||
|
mlq.adjust(values[0], 0, 9);
|
||||||
|
REQUIRE(mlq.highest_priority_set() == 1);
|
||||||
|
REQUIRE(mlq.lowest_priority_set() == 9);
|
||||||
|
mlq.remove(values[1], 1);
|
||||||
|
REQUIRE(mlq.highest_priority_set() == 2);
|
||||||
|
REQUIRE(mlq.empty(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Common
|
Loading…
Reference in a new issue