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Swapped TID and Game name to make it easier to parse

This commit is contained in:
David Marcec 2019-09-21 17:43:18 +10:00
parent 934ce530f6
commit b4db662053

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@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
if (title_name.empty()) if (title_name.empty())
title_name = FileUtil::GetFilename(filename.toStdString()); title_name = FileUtil::GetFilename(filename.toStdString());
} }
LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id); LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name);
UpdateWindowTitle(QString::fromStdString(title_name)); UpdateWindowTitle(QString::fromStdString(title_name));
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());