2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

gl_rasterizer: Use ARB_multi_bind to update SSBOs

This commit is contained in:
ReinUsesLisp 2019-04-05 03:50:26 -03:00
parent 2d1f054c61
commit b631c09e72
2 changed files with 9 additions and 9 deletions

View file

@ -299,8 +299,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
// Prepare UBO bindings
// Prepare packed bindings
bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
@ -370,6 +371,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
SyncClipEnabled(clip_distances);
@ -947,15 +949,12 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader, GLenum primitive_mode,
BaseBindings base_bindings) {
// TODO(Rodrigo): Use ARB_multi_bind here
const auto& entries = shader->GetShaderEntries().global_memory_entries;
for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) {
const auto& entry = entries[bindpoint];
const u32 current_bindpoint = base_bindings.gmem + bindpoint;
const auto& region = global_cache.GetGlobalRegion(entry, stage);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry{entries[bindpoint]};
const auto& region{global_cache.GetGlobalRegion(entry, stage)};
bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
static_cast<GLsizeiptr>(region->GetSizeInBytes()));
}
}

View file

@ -231,6 +231,7 @@ private:
GLint uniform_buffer_alignment;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
std::size_t CalculateVertexArraysSize() const;