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game_list: Add persistent setting for the favorites row expanded state
Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches.
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parent
429320aee8
commit
b64d28492a
3 changed files with 17 additions and 7 deletions
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@ -776,6 +776,7 @@ void Config::ReadUIGamelistValues() {
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ReadBasicSetting(UISettings::values.row_1_text_id);
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ReadBasicSetting(UISettings::values.row_2_text_id);
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ReadBasicSetting(UISettings::values.cache_game_list);
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ReadBasicSetting(UISettings::values.favorites_expanded);
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const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
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for (int i = 0; i < favorites_size; i++) {
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qt_config->setArrayIndex(i);
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@ -1300,6 +1301,7 @@ void Config::SaveUIGamelistValues() {
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_2_text_id);
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WriteBasicSetting(UISettings::values.cache_game_list);
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WriteBasicSetting(UISettings::values.favorites_expanded);
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qt_config->beginWriteArray(QStringLiteral("favorites"));
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for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
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qt_config->setArrayIndex(i);
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@ -173,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
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const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
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type == GameListItemType::UserNandDir ||
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type == GameListItemType::SysNandDir;
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if (!is_dir) {
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const bool is_fave = type == GameListItemType::Favorites;
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if (!is_dir && !is_fave) {
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return;
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}
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UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
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tree_view->isExpanded(item);
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const bool is_expanded = tree_view->isExpanded(item);
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if (is_fave) {
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UISettings::values.favorites_expanded = is_expanded;
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return;
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}
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const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
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UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
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}
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// Event in order to filter the gamelist after editing the searchfield
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@ -458,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
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emit ShowList(!IsEmpty());
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item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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// Add favorites row
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item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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UISettings::values.favorited_ids.size() == 0);
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tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
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tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
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UISettings::values.favorites_expanded.GetValue());
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for (const auto id : UISettings::values.favorited_ids) {
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AddFavorite(id);
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}
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@ -74,7 +74,6 @@ struct Values {
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QVector<u64> favorited_ids;
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QStringList recent_files;
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QString language;
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@ -96,6 +95,8 @@ struct Values {
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Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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std::atomic_bool is_game_list_reload_pending{false};
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Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
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Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
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QVector<u64> favorited_ids;
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bool configuration_applied;
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bool reset_to_defaults;
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