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Merge pull request #4573 from lioncash/label

gl_texture_cache: Take std::string by reference in DecorateViewName()
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Rodrigo Locatti 2020-08-24 01:40:22 -03:00 committed by GitHub
commit b72d2069ba
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2 changed files with 2 additions and 2 deletions

View file

@ -403,7 +403,7 @@ void CachedSurface::DecorateSurfaceName() {
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName()); LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
} }
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) { void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix) {
LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix); LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
} }

View file

@ -90,7 +90,7 @@ public:
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source); Tegra::Texture::SwizzleSource w_source);
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix); void DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix);
void MarkAsModified(u64 tick) { void MarkAsModified(u64 tick) {
surface.MarkAsModified(true, tick); surface.MarkAsModified(true, tick);