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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
This commit is contained in:
parent
df509486c4
commit
b76df62c00
8 changed files with 33 additions and 71 deletions
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@ -663,13 +663,10 @@ void RasterizerOpenGL::DrawArrays() {
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncScissorTest(state);
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// Alpha Testing is synced on shaders.
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SyncTransformFeedback();
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SyncPointState();
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CheckAlphaTests();
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SyncPolygonOffset();
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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SyncAlphaTest();
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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@ -1121,10 +1118,17 @@ void RasterizerOpenGL::SyncPolygonOffset() {
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state.polygon_offset.clamp = regs.polygon_offset_clamp;
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}
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void RasterizerOpenGL::CheckAlphaTests() {
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void RasterizerOpenGL::SyncAlphaTest() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
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"Alpha Testing is enabled with more than one rendertarget");
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state.alpha_test.enabled = regs.alpha_test_enabled;
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if (!state.alpha_test.enabled) {
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return;
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}
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state.alpha_test.func = MaxwellToGL::ComparisonOp(regs.alpha_test_func);
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state.alpha_test.ref = regs.alpha_test_ref;
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}
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} // namespace OpenGL
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@ -166,8 +166,8 @@ private:
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/// Syncs the polygon offsets
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void SyncPolygonOffset();
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/// Check asserts for alpha testing.
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void CheckAlphaTests();
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/// Syncs the alpha test state to match the guest state
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void SyncAlphaTest();
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/// Check for extension that are not strictly required
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/// but are needed for correct emulation
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@ -1447,27 +1447,9 @@ private:
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UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
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code.AddLine("if (alpha_test[0] != 0) {{");
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++code.scope;
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// We start on the register containing the alpha value in the first RT.
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u32 current_reg = 3;
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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// TODO(Blinkhawk): verify the behavior of alpha testing on hardware when
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// multiple render targets are used.
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if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
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header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
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code.AddLine("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg));
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current_reg += 4;
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}
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}
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--code.scope;
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code.AddLine("}}");
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// Write the color outputs using the data in the shader registers, disabled
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// rendertargets/components are skipped in the register assignment.
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current_reg = 0;
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u32 current_reg = 0;
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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for (u32 component = 0; component < 4; ++component) {
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@ -28,7 +28,6 @@ layout (location = 0) out vec4 position;
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layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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)";
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@ -91,7 +90,6 @@ layout (location = 0) out vec4 position;
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layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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)";
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@ -129,33 +127,8 @@ layout (location = 0) in noperspective vec4 position;
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layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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vec4 viewport_flip;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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bool AlphaFunc(in float value) {
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float ref = uintBitsToFloat(alpha_test[2]);
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switch (alpha_test[1]) {
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case 1:
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return false;
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case 2:
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return value < ref;
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case 3:
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return value == ref;
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case 4:
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return value <= ref;
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case 5:
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return value > ref;
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case 6:
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return value != ref;
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case 7:
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return value >= ref;
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case 8:
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return true;
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default:
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return false;
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}
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}
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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@ -48,17 +48,6 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
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viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
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auto func{static_cast<u32>(regs.alpha_test_func)};
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// Normalize the gl variants of opCompare to be the same as the normal variants
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const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
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if (func >= op_gl_variant_base) {
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func = func - op_gl_variant_base + 1U;
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}
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alpha_test.enabled = regs.alpha_test_enabled;
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alpha_test.func = func;
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alpha_test.ref = regs.alpha_test_ref;
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instance_id = state.current_instance;
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// Assign in which stage the position has to be flipped
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@ -27,14 +27,8 @@ struct MaxwellUniformData {
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GLuint flip_stage;
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GLfloat y_direction;
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};
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struct alignas(16) {
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GLuint enabled;
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GLuint func;
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GLfloat ref;
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GLuint padding;
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} alpha_test;
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};
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static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
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static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
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static_assert(sizeof(MaxwellUniformData) < 16384,
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"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
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@ -156,6 +156,10 @@ OpenGLState::OpenGLState() {
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polygon_offset.factor = 0.0f;
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polygon_offset.units = 0.0f;
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polygon_offset.clamp = 0.0f;
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alpha_test.enabled = false;
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alpha_test.func = GL_ALWAYS;
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alpha_test.ref = 0.0f;
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}
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void OpenGLState::ApplyDefaultState() {
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@ -461,6 +465,14 @@ void OpenGLState::ApplyPolygonOffset() const {
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}
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}
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void OpenGLState::ApplyAlphaTest() const {
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Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
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if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
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std::tie(alpha_test.func, alpha_test.ref))) {
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glAlphaFunc(alpha_test.func, alpha_test.ref);
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}
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}
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void OpenGLState::ApplyTextures() const {
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bool has_delta{};
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std::size_t first{};
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@ -533,6 +545,7 @@ void OpenGLState::Apply() const {
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ApplyTextures();
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ApplySamplers();
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ApplyPolygonOffset();
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ApplyAlphaTest();
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}
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void OpenGLState::EmulateViewportWithScissor() {
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@ -172,6 +172,12 @@ public:
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GLfloat clamp;
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} polygon_offset;
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struct {
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bool enabled; // GL_ALPHA_TEST
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GLenum func; // GL_ALPHA_TEST_FUNC
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GLfloat ref; // GL_ALPHA_TEST_REF
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} alpha_test;
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std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
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OpenGLState();
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@ -215,6 +221,7 @@ public:
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void ApplySamplers() const;
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void ApplyDepthClamp() const;
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void ApplyPolygonOffset() const;
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void ApplyAlphaTest() const;
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/// Set the initial OpenGL state
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static void ApplyDefaultState();
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