mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
spirv: Add SignedZeroInfNanPreserve logic
This commit is contained in:
parent
8d470c2e63
commit
b9f7bf4472
3 changed files with 12 additions and 0 deletions
|
@ -124,6 +124,12 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
|
|||
}
|
||||
ctx.AddExtension("SPV_KHR_float_controls");
|
||||
|
||||
if (info.uses_fp16 && profile.support_fp16_signed_zero_nan_preserve) {
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve);
|
||||
}
|
||||
if (profile.support_fp32_signed_zero_nan_preserve) {
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve);
|
||||
}
|
||||
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
|
||||
// LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader");
|
||||
} else if (info.uses_fp32_denorms_flush) {
|
||||
|
|
|
@ -15,6 +15,8 @@ struct Profile {
|
|||
bool support_fp32_denorm_preserve{};
|
||||
bool support_fp16_denorm_flush{};
|
||||
bool support_fp32_denorm_flush{};
|
||||
bool support_fp16_signed_zero_nan_preserve{};
|
||||
bool support_fp32_signed_zero_nan_preserve{};
|
||||
|
||||
// FClamp is broken and OpFMax + OpFMin should be used instead
|
||||
bool has_broken_spirv_clamp{};
|
||||
|
|
|
@ -193,6 +193,10 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
|
|||
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
|
||||
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
|
||||
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
|
||||
.support_fp16_signed_zero_nan_preserve =
|
||||
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
|
||||
.support_fp32_signed_zero_nan_preserve =
|
||||
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
|
||||
.has_broken_spirv_clamp = true, // TODO: is_intel
|
||||
};
|
||||
const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
|
||||
|
|
Loading…
Reference in a new issue