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Merge pull request #1779 from DarkLordZach/debug-pad-unmapped

debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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Mat M 2018-11-22 13:41:32 -05:00 committed by GitHub
commit bee5a7acb1
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@ -71,8 +71,9 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) {
void Controller_DebugPad::OnLoadInputDevices() { void Controller_DebugPad::OnLoadInputDevices() {
std::transform(Settings::values.debug_pad_buttons.begin(), std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons.begin(), Settings::values.debug_pad_buttons.begin() +
Input::CreateDevice<Input::ButtonDevice>); Settings::NativeButton::NUM_BUTTONS_HID,
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.debug_pad_analogs.begin(), std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs.begin(), Settings::values.debug_pad_analogs.end(), analogs.begin(),
Input::CreateDevice<Input::AnalogDevice>); Input::CreateDevice<Input::AnalogDevice>);