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vk_pipeline_cache: Fix num of pipeline workers on weird platforms
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1 changed files with 1 additions and 1 deletions
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@ -608,7 +608,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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workers(std::thread::hardware_concurrency() - 1, "yuzu:PipelineBuilder"),
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
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serialization_thread(1, "yuzu:PipelineSerialization") {
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serialization_thread(1, "yuzu:PipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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