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vk_pipeline_cache: Fix num of pipeline workers on weird platforms

This commit is contained in:
ReinUsesLisp 2021-04-05 19:15:45 -03:00 committed by ameerj
parent 417fb5d385
commit bfeeb23ddc

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@ -608,7 +608,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
workers(std::thread::hardware_concurrency() - 1, "yuzu:PipelineBuilder"), workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
serialization_thread(1, "yuzu:PipelineSerialization") { serialization_thread(1, "yuzu:PipelineSerialization") {
const auto& float_control{device.FloatControlProperties()}; const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()}; const VkDriverIdKHR driver_id{device.GetDriverID()};