mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
This commit is contained in:
commit
c0af42d6eb
19 changed files with 111 additions and 81 deletions
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@ -18,6 +18,7 @@
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "file_sys/vfs_real.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Core {
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@ -178,7 +179,6 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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@ -186,10 +186,13 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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Service::Init(service_manager);
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GDBStub::Init();
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if (!VideoCore::Init(emu_window)) {
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renderer = VideoCore::CreateRenderer(emu_window);
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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}
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gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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@ -221,7 +224,7 @@ void System::Shutdown() {
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perf_results.frametime * 1000.0);
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// Shutdown emulation session
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VideoCore::Shutdown();
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renderer.reset();
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GDBStub::Shutdown();
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Service::Shutdown();
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Kernel::Shutdown();
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@ -27,6 +27,10 @@ namespace Service::SM {
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class ServiceManager;
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}
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namespace VideoCore {
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class RendererBase;
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}
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namespace Core {
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class System {
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@ -129,11 +133,26 @@ public:
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/// Gets a CPU interface to the CPU core with the specified index
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Cpu& CpuCore(size_t core_index);
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/// Gets the GPU interface
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/// Gets a mutable reference to the GPU interface
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Tegra::GPU& GPU() {
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return *gpu_core;
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}
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/// Gets an immutable reference to the GPU interface.
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const Tegra::GPU& GPU() const {
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return *gpu_core;
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}
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/// Gets a mutable reference to the renderer.
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VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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/// Gets an immutable reference to the renderer.
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const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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@ -197,6 +216,7 @@ private:
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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@ -30,9 +30,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer);
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auto& instance = Core::System::GetInstance();
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instance.perf_stats.EndGameFrame();
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instance.Renderer().SwapBuffers(framebuffer);
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}
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} // namespace Service::Nvidia::Devices
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@ -150,15 +150,16 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
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LOG_DEBUG(Service_NVDRV, "called, offset=0x{:X}", params.offset);
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auto& gpu = Core::System::GetInstance().GPU();
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auto itr = buffer_mappings.find(params.offset);
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const auto itr = buffer_mappings.find(params.offset);
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ASSERT_MSG(itr != buffer_mappings.end(), "Tried to unmap invalid mapping");
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// Remove this memory region from the rasterizer cache.
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(params.offset, itr->second.size);
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auto& system_instance = Core::System::GetInstance();
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// Remove this memory region from the rasterizer cache.
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system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(params.offset,
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itr->second.size);
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auto& gpu = system_instance.GPU();
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params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);
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buffer_mappings.erase(itr->second.offset);
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@ -127,9 +127,11 @@ void NVFlinger::Compose() {
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MicroProfileFlip();
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if (buffer == boost::none) {
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auto& system_instance = Core::System::GetInstance();
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// There was no queued buffer to draw, render previous frame
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers({});
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system_instance.perf_stats.EndGameFrame();
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system_instance.Renderer().SwapBuffers({});
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continue;
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}
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@ -326,43 +326,45 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
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}
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void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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auto& system_instance = Core::System::GetInstance();
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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if (VideoCore::g_renderer == nullptr) {
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if (!system_instance.IsPoweredOn()) {
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return;
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}
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VAddr end = start + size;
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auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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const auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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if (start >= region_end || end <= region_start) {
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// No overlap with region
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return;
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}
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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const VAddr overlap_start = std::max(start, region_start);
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const VAddr overlap_end = std::min(end, region_end);
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std::vector<Tegra::GPUVAddr> gpu_addresses =
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Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start);
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const std::vector<Tegra::GPUVAddr> gpu_addresses =
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system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
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if (gpu_addresses.empty()) {
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return;
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}
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u64 overlap_size = overlap_end - overlap_start;
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const u64 overlap_size = overlap_end - overlap_start;
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for (const auto& gpu_address : gpu_addresses) {
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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auto& rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(gpu_address, overlap_size);
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rasterizer.FlushRegion(gpu_address, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer->InvalidateRegion(gpu_address, overlap_size);
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rasterizer.InvalidateRegion(gpu_address, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size);
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rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
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break;
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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@ -19,8 +20,9 @@ void Apply() {
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().UpdateCurrentFramebufferLayout();
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}
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Service::HID::ReloadInputDevices();
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@ -19,8 +19,8 @@ namespace Engines {
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
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: memory_manager(memory_manager), macro_interpreter(*this) {}
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Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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auto macro_code = uploaded_macros.find(method);
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@ -130,7 +130,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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break;
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}
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VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
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rasterizer.NotifyMaxwellRegisterChanged(method);
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
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@ -218,7 +218,7 @@ void Maxwell3D::DrawArrays() {
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
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rasterizer.AccelerateDrawBatch(is_indexed);
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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@ -393,7 +393,7 @@ void Maxwell3D::ProcessClearBuffers() {
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regs.clear_buffers.R == regs.clear_buffers.B &&
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regs.clear_buffers.R == regs.clear_buffers.A);
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VideoCore::g_renderer->Rasterizer()->Clear();
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rasterizer.Clear();
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}
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} // namespace Engines
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@ -17,6 +17,10 @@
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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@ -24,7 +28,7 @@ namespace Tegra::Engines {
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class Maxwell3D final {
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public:
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explicit Maxwell3D(MemoryManager& memory_manager);
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explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
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~Maxwell3D() = default;
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/// Register structure of the Maxwell3D engine.
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@ -818,6 +822,8 @@ public:
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
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private:
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VideoCore::RasterizerInterface& rasterizer;
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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/// Macro method that is currently being executed / being fed parameters.
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@ -7,12 +7,13 @@
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#include "video_core/engines/maxwell_compute.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra {
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GPU::GPU() {
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GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
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memory_manager = std::make_unique<MemoryManager>();
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
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maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
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maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
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@ -11,6 +11,10 @@
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra {
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enum class RenderTargetFormat : u32 {
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@ -98,7 +102,7 @@ enum class EngineID {
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class GPU final {
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public:
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GPU();
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explicit GPU(VideoCore::RasterizerInterface& rasterizer);
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~GPU();
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/// Processes a command list stored at the specified address in GPU memory.
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@ -7,6 +7,8 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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namespace VideoCore {
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::~RendererBase() = default;
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@ -21,3 +23,5 @@ void RendererBase::RefreshRasterizerSetting() {
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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}
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}
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} // namespace VideoCore
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@ -13,6 +13,8 @@
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class EmuWindow;
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namespace VideoCore {
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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@ -44,15 +46,21 @@ public:
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return m_current_frame;
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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RasterizerInterface& Rasterizer() {
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return *rasterizer;
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}
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const RasterizerInterface& Rasterizer() const {
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return *rasterizer;
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}
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void RefreshRasterizerSetting();
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protected:
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EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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std::unique_ptr<RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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};
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} // namespace VideoCore
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|
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@ -103,7 +103,7 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
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}
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}
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RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
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RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
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RendererOpenGL::~RendererOpenGL() = default;
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/// Swap buffers (render frame)
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|
@ -160,8 +160,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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screen_info)) {
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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screen_info)) {
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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|
|
|
@ -41,7 +41,7 @@ private:
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EmuWindow& emu_window;
|
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};
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class RendererOpenGL : public RendererBase {
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class RendererOpenGL : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(EmuWindow& window);
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~RendererOpenGL() override;
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|
|
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@ -3,37 +3,16 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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|
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namespace VideoCore {
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|
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std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
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|
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std::atomic<bool> g_toggle_framelimit_enabled;
|
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/// Initialize the video core
|
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bool Init(EmuWindow& emu_window) {
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g_renderer = std::make_unique<RendererOpenGL>(emu_window);
|
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if (g_renderer->Init()) {
|
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LOG_DEBUG(Render, "initialized OK");
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} else {
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LOG_CRITICAL(Render, "initialization failed !");
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return false;
|
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}
|
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return true;
|
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}
|
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|
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/// Shutdown the video core
|
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void Shutdown() {
|
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g_renderer.reset();
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|
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LOG_DEBUG(Render, "shutdown OK");
|
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std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
|
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return std::make_unique<RendererOpenGL>(emu_window);
|
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}
|
||||
|
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} // namespace VideoCore
|
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|
|
|
@ -8,25 +8,23 @@
|
|||
#include <memory>
|
||||
|
||||
class EmuWindow;
|
||||
class RendererBase;
|
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|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Video Core namespace
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
enum class Renderer { Software, OpenGL };
|
||||
class RendererBase;
|
||||
|
||||
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
enum class Renderer { Software, OpenGL };
|
||||
|
||||
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
|
||||
// qt ui)
|
||||
extern std::atomic<bool> g_toggle_framelimit_enabled;
|
||||
|
||||
/// Initialize the video core
|
||||
bool Init(EmuWindow& emu_window);
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
/**
|
||||
* Creates a renderer instance.
|
||||
*
|
||||
* @note The returned renderer instance is simply allocated. Its Init()
|
||||
* function still needs to be called to fully complete its setup.
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -477,7 +477,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
QMessageBox::critical(
|
||||
this, tr("An error occured in the video core."),
|
||||
this, tr("An error occurred initializing the video core."),
|
||||
tr("yuzu has encountered an error while running the video core, please see the "
|
||||
"log for more details."
|
||||
"For more information on accessing the log, please see the following page: "
|
||||
|
@ -491,7 +491,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
default:
|
||||
QMessageBox::critical(
|
||||
this, tr("Error while loading ROM!"),
|
||||
tr("An unknown error occured. Please see the log for more details."));
|
||||
tr("An unknown error occurred. Please see the log for more details."));
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -193,7 +193,7 @@ int main(int argc, char** argv) {
|
|||
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "VideoCore not initialized");
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
break; // Expected case
|
||||
|
|
Loading…
Reference in a new issue