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shader_recompiler: Add comparison operators to descriptor types
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1 changed files with 12 additions and 0 deletions
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@ -65,6 +65,8 @@ enum class Interpolation {
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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auto operator<=>(const ConstantBufferDescriptor&) const = default;
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};
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struct StorageBufferDescriptor {
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@ -72,6 +74,8 @@ struct StorageBufferDescriptor {
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u32 cbuf_offset;
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u32 count;
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bool is_written;
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auto operator<=>(const StorageBufferDescriptor&) const = default;
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};
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struct TextureBufferDescriptor {
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@ -84,6 +88,8 @@ struct TextureBufferDescriptor {
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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auto operator<=>(const TextureBufferDescriptor&) const = default;
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};
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using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
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@ -95,6 +101,8 @@ struct ImageBufferDescriptor {
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u32 cbuf_offset;
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u32 count;
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u32 size_shift;
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auto operator<=>(const ImageBufferDescriptor&) const = default;
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};
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using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
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@ -110,6 +118,8 @@ struct TextureDescriptor {
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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auto operator<=>(const TextureDescriptor&) const = default;
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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@ -122,6 +132,8 @@ struct ImageDescriptor {
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u32 cbuf_offset;
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u32 count;
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u32 size_shift;
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auto operator<=>(const ImageDescriptor&) const = default;
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};
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using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
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