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yuzu/main: Save settings when starting guest

Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
This commit is contained in:
lat9nq 2020-12-22 02:29:30 -05:00
parent 1279c7ce7a
commit c243932b41
2 changed files with 25 additions and 16 deletions

View file

@ -1106,6 +1106,11 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
ConfigureVibration::SetAllVibrationDevices();
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->Save();
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
@ -2521,6 +2526,24 @@ void GMainWindow::UpdateStatusButtons() {
#endif
}
void GMainWindow::UpdateUISettings() {
if (!ui.action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
mouse_hide_timer.stop();
@ -2754,22 +2777,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
return;
}
if (!ui.action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();

View file

@ -257,6 +257,7 @@ private:
const std::string& title_version = {});
void UpdateStatusBar();
void UpdateStatusButtons();
void UpdateUISettings();
void HideMouseCursor();
void ShowMouseCursor();
void OpenURL(const QUrl& url);