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gl_shader_decompiler: Print instruction value in shader comments.

This commit is contained in:
bunnei 2018-07-23 18:36:14 -04:00
parent 7138b99f21
commit c4322ce87e

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@ -769,7 +769,8 @@ private:
return offset + 1; return offset + 1;
} }
shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName()); shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" +
std::to_string(instr.value) + ')');
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute, ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,