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service: friend: Add GetFriendCount, GetNewlyFriendCount, GetReceivedFriendRequestCount, GetPlayHistoryStatistics, GetReceivedFriendInvitationCountCache for QLaunch

This commit is contained in:
Narr the Reg 2024-02-23 12:49:45 -06:00
parent 98be02898b
commit c48c182fe0

View file

@ -42,13 +42,13 @@ public:
{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
{10702, nullptr, "AddPlayHistory"},
{11000, nullptr, "GetProfileImageUrl"},
{20100, nullptr, "GetFriendCount"},
{20101, nullptr, "GetNewlyFriendCount"},
{20100, &IFriendService::GetFriendCount, "GetFriendCount"},
{20101, &IFriendService::GetNewlyFriendCount, "GetNewlyFriendCount"},
{20102, nullptr, "GetFriendDetailedInfo"},
{20103, nullptr, "SyncFriendList"},
{20104, nullptr, "RequestSyncFriendList"},
{20110, nullptr, "LoadFriendSetting"},
{20200, nullptr, "GetReceivedFriendRequestCount"},
{20200, &IFriendService::GetReceivedFriendRequestCount, "GetReceivedFriendRequestCount"},
{20201, nullptr, "GetFriendRequestList"},
{20300, nullptr, "GetFriendCandidateList"},
{20301, nullptr, "GetNintendoNetworkIdInfo"},
@ -61,14 +61,14 @@ public:
{20501, nullptr, "GetRelationship"},
{20600, nullptr, "GetUserPresenceView"},
{20700, nullptr, "GetPlayHistoryList"},
{20701, nullptr, "GetPlayHistoryStatistics"},
{20701, &IFriendService::GetPlayHistoryStatistics, "GetPlayHistoryStatistics"},
{20800, nullptr, "LoadUserSetting"},
{20801, nullptr, "SyncUserSetting"},
{20900, nullptr, "RequestListSummaryOverlayNotification"},
{21000, nullptr, "GetExternalApplicationCatalog"},
{22000, nullptr, "GetReceivedFriendInvitationList"},
{22001, nullptr, "GetReceivedFriendInvitationDetailedInfo"},
{22010, nullptr, "GetReceivedFriendInvitationCountCache"},
{22010, &IFriendService::GetReceivedFriendInvitationCountCache, "GetReceivedFriendInvitationCountCache"},
{30100, nullptr, "DropFriendNewlyFlags"},
{30101, nullptr, "DeleteFriend"},
{30110, nullptr, "DropFriendNewlyFlag"},
@ -144,6 +144,33 @@ private:
rb.PushCopyObjects(completion_event->GetReadableEvent());
}
void GetFriendList(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto friend_offset = rp.Pop<u32>();
const auto uuid = rp.PopRaw<Common::UUID>();
[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
const auto pid = rp.Pop<u64>();
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
uuid.RawString(), pid);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u32>(0); // Friend count
// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
}
void CheckFriendListAvailability(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(true);
}
void GetBlockedUserListIds(HLERequestContext& ctx) {
// This is safe to stub, as there should be no adverse consequences from reporting no
// blocked users.
@ -153,6 +180,17 @@ private:
rb.Push<u32>(0); // Indicates there are no blocked users
}
void CheckBlockedUserListAvailability(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(true);
}
void DeclareCloseOnlinePlaySession(HLERequestContext& ctx) {
// Stub used by Splatoon 2
LOG_WARNING(Service_Friend, "(STUBBED) called");
@ -179,42 +217,43 @@ private:
rb.Push(ResultSuccess);
}
void GetFriendList(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto friend_offset = rp.Pop<u32>();
const auto uuid = rp.PopRaw<Common::UUID>();
[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
const auto pid = rp.Pop<u64>();
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
uuid.RawString(), pid);
void GetFriendCount(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u32>(0); // Friend count
// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
rb.Push(0);
}
void CheckFriendListAvailability(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
void GetNewlyFriendCount(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(true);
rb.Push(0);
}
void CheckBlockedUserListAvailability(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
void GetReceivedFriendRequestCount(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(true);
rb.Push(0);
}
void GetPlayHistoryStatistics(HLERequestContext& ctx) {
LOG_ERROR(Service_Friend, "(STUBBED) called, check in out");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetReceivedFriendInvitationCountCache(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "(STUBBED) called, check in out");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(0);
}
KernelHelpers::ServiceContext service_context;