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hle: nvflinger: Add implementation for BufferItem class.
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2 changed files with 47 additions and 0 deletions
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@ -538,6 +538,7 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/consumer_listener.h
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46
src/core/hle/service/nvflinger/buffer_item.h
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46
src/core/hle/service/nvflinger/buffer_item.h
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@ -0,0 +1,46 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItem.h
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/ui/fence.h"
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#include "core/hle/service/nvflinger/ui/rect.h"
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#include "core/hle/service/nvflinger/window.h"
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namespace android {
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class GraphicBuffer;
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class BufferItem final {
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public:
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constexpr BufferItem() = default;
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std::shared_ptr<GraphicBuffer> graphic_buffer;
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Fence fence;
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Rect crop;
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NativeWindowTransform transform{};
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u32 scaling_mode{};
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s64 timestamp{};
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bool is_auto_timestamp{};
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u64 frame_number{};
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// The default value for buf, used to indicate this doesn't correspond to a slot.
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static constexpr s32 INVALID_BUFFER_SLOT = -1;
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union {
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s32 slot{INVALID_BUFFER_SLOT};
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s32 buf;
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};
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bool is_droppable{};
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bool acquire_called{};
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bool transform_to_display_inverse{};
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s32 swap_interval{};
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};
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} // namespace android
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