mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_state: Remove cull mode tracking
This commit is contained in:
parent
925521da5f
commit
c8f5f54a44
4 changed files with 4 additions and 19 deletions
|
@ -1020,10 +1020,8 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
state.cull.enabled = regs.cull.enabled != 0;
|
oglEnable(GL_CULL_FACE, regs.cull.enabled);
|
||||||
if (state.cull.enabled) {
|
glCullFace(MaxwellToGL::CullFace(regs.cull.cull_face));
|
||||||
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
|
||||||
}
|
|
||||||
|
|
||||||
glFrontFace(MaxwellToGL::FrontFace(regs.cull.front_face));
|
glFrontFace(MaxwellToGL::FrontFace(regs.cull.front_face));
|
||||||
}
|
}
|
||||||
|
|
|
@ -164,14 +164,6 @@ void OpenGLState::ApplySRgb() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyCulling() {
|
|
||||||
Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled);
|
|
||||||
|
|
||||||
if (UpdateValue(cur_state.cull.mode, cull.mode)) {
|
|
||||||
glCullFace(cull.mode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::ApplyRasterizerDiscard() {
|
void OpenGLState::ApplyRasterizerDiscard() {
|
||||||
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
||||||
}
|
}
|
||||||
|
@ -441,7 +433,6 @@ void OpenGLState::Apply() {
|
||||||
ApplyViewport();
|
ApplyViewport();
|
||||||
ApplyStencilTest();
|
ApplyStencilTest();
|
||||||
ApplySRgb();
|
ApplySRgb();
|
||||||
ApplyCulling();
|
|
||||||
ApplyDepth();
|
ApplyDepth();
|
||||||
ApplyPrimitiveRestart();
|
ApplyPrimitiveRestart();
|
||||||
ApplyBlending();
|
ApplyBlending();
|
||||||
|
|
|
@ -31,11 +31,6 @@ public:
|
||||||
bool near_plane = false;
|
bool near_plane = false;
|
||||||
} depth_clamp; // GL_DEPTH_CLAMP
|
} depth_clamp; // GL_DEPTH_CLAMP
|
||||||
|
|
||||||
struct {
|
|
||||||
bool enabled = false; // GL_CULL_FACE
|
|
||||||
GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
|
|
||||||
} cull;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool test_enabled = false; // GL_DEPTH_TEST
|
bool test_enabled = false; // GL_DEPTH_TEST
|
||||||
GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
|
GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
|
||||||
|
@ -172,7 +167,6 @@ public:
|
||||||
void ApplyFragmentColorClamp();
|
void ApplyFragmentColorClamp();
|
||||||
void ApplyMultisample();
|
void ApplyMultisample();
|
||||||
void ApplySRgb();
|
void ApplySRgb();
|
||||||
void ApplyCulling();
|
|
||||||
void ApplyRasterizerDiscard();
|
void ApplyRasterizerDiscard();
|
||||||
void ApplyColorMask();
|
void ApplyColorMask();
|
||||||
void ApplyDepth();
|
void ApplyDepth();
|
||||||
|
|
|
@ -573,6 +573,8 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
// TODO: Signal state tracker about these changes
|
// TODO: Signal state tracker about these changes
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glCullFace(GL_BACK);
|
||||||
glFrontFace(GL_CW);
|
glFrontFace(GL_CW);
|
||||||
|
|
||||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||||
|
|
Loading…
Reference in a new issue