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motion_input: Mark member functions as [[nodiscard]] where applicable

This commit is contained in:
Lioncash 2020-11-15 14:18:09 -05:00
parent 8008b5ddc9
commit cb826bcee7

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@ -33,16 +33,17 @@ public:
void UpdateRotation(u64 elapsed_time); void UpdateRotation(u64 elapsed_time);
void UpdateOrientation(u64 elapsed_time); void UpdateOrientation(u64 elapsed_time);
std::array<Common::Vec3f, 3> GetOrientation() const; [[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
Common::Vec3f GetAcceleration() const; [[nodiscard]] Common::Vec3f GetAcceleration() const;
Common::Vec3f GetGyroscope() const; [[nodiscard]] Common::Vec3f GetGyroscope() const;
Common::Vec3f GetRotations() const; [[nodiscard]] Common::Vec3f GetRotations() const;
Common::Quaternion<f32> GetQuaternion() const; [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
Input::MotionStatus GetMotion() const; [[nodiscard]] Input::MotionStatus GetMotion() const;
Input::MotionStatus GetRandomMotion(int accel_magnitude, int gyro_magnitude) const; [[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude,
int gyro_magnitude) const;
bool IsMoving(f32 sensitivity) const; [[nodiscard]] bool IsMoving(f32 sensitivity) const;
bool IsCalibrated(f32 sensitivity) const; [[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
private: private:
void ResetOrientation(); void ResetOrientation();