mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
yuzu: config: Draw turbo buttons with a different color
This commit is contained in:
parent
75e81885b0
commit
ce1895497d
2 changed files with 23 additions and 14 deletions
|
@ -81,7 +81,6 @@ void PlayerControlPreview::UpdateColors() {
|
|||
colors.outline = QColor(0, 0, 0);
|
||||
colors.primary = QColor(225, 225, 225);
|
||||
colors.button = QColor(109, 111, 114);
|
||||
colors.button2 = QColor(109, 111, 114);
|
||||
colors.button2 = QColor(77, 80, 84);
|
||||
colors.slider_arrow = QColor(65, 68, 73);
|
||||
colors.font2 = QColor(0, 0, 0);
|
||||
|
@ -100,6 +99,7 @@ void PlayerControlPreview::UpdateColors() {
|
|||
colors.led_off = QColor(170, 238, 255);
|
||||
colors.indicator2 = QColor(59, 165, 93);
|
||||
colors.charging = QColor(250, 168, 26);
|
||||
colors.button_turbo = QColor(217, 158, 4);
|
||||
|
||||
colors.left = colors.primary;
|
||||
colors.right = colors.primary;
|
||||
|
@ -2469,7 +2469,6 @@ void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
|
|||
void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
|
||||
const Common::Input::ButtonStatus& pressed, float width,
|
||||
float height, Direction direction, float radius) {
|
||||
p.setBrush(button_color);
|
||||
if (pressed.value) {
|
||||
switch (direction) {
|
||||
case Direction::Left:
|
||||
|
@ -2487,16 +2486,16 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
|
|||
case Direction::None:
|
||||
break;
|
||||
}
|
||||
p.setBrush(colors.highlight);
|
||||
}
|
||||
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
|
||||
p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
|
||||
p.drawRoundedRect(rect, radius, radius);
|
||||
}
|
||||
void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
|
||||
const Common::Input::ButtonStatus& pressed,
|
||||
int button_size) {
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawRectangle(p, center, button_size, button_size / 3.0f);
|
||||
}
|
||||
void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
|
||||
|
@ -2504,7 +2503,7 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
|
|||
int button_size) {
|
||||
// Draw outer line
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawRectangle(p, center, button_size, button_size / 3.0f);
|
||||
DrawRectangle(p, center, button_size / 3.0f, button_size);
|
||||
|
||||
|
@ -2526,7 +2525,7 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
|
|||
}
|
||||
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, button_x);
|
||||
}
|
||||
|
||||
|
@ -2539,7 +2538,7 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
|
|||
}
|
||||
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, button_x);
|
||||
}
|
||||
|
||||
|
@ -2553,17 +2552,15 @@ void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
|
|||
}
|
||||
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button2);
|
||||
p.setBrush(GetButtonColor(colors.button2, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, button_x);
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
|
||||
const Common::Input::ButtonStatus& pressed,
|
||||
float button_size) {
|
||||
p.setBrush(button_color);
|
||||
if (pressed.value) {
|
||||
p.setBrush(colors.highlight);
|
||||
}
|
||||
|
||||
p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
|
||||
p.drawEllipse(center, button_size, button_size);
|
||||
}
|
||||
|
||||
|
@ -2620,7 +2617,7 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
|||
|
||||
// Draw arrow button
|
||||
p.setPen(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, arrow_button);
|
||||
|
||||
switch (direction) {
|
||||
|
@ -2672,10 +2669,20 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
|
|||
|
||||
// Draw arrow button
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, qtrigger_button);
|
||||
}
|
||||
|
||||
QColor PlayerControlPreview::GetButtonColor(QColor default_color, bool is_pressed, bool turbo) {
|
||||
if (is_pressed && turbo) {
|
||||
return colors.button_turbo;
|
||||
}
|
||||
if (is_pressed) {
|
||||
return colors.highlight;
|
||||
}
|
||||
return default_color;
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
|
||||
Common::Input::BatteryLevel battery) {
|
||||
if (battery == Common::Input::BatteryLevel::None) {
|
||||
|
|
|
@ -81,6 +81,7 @@ private:
|
|||
QColor right{};
|
||||
QColor button{};
|
||||
QColor button2{};
|
||||
QColor button_turbo{};
|
||||
QColor font{};
|
||||
QColor font2{};
|
||||
QColor highlight{};
|
||||
|
@ -183,6 +184,7 @@ private:
|
|||
const Common::Input::ButtonStatus& pressed, float size = 1.0f);
|
||||
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
|
||||
const Common::Input::ButtonStatus& pressed);
|
||||
QColor GetButtonColor(QColor default_color, bool is_pressed, bool turbo);
|
||||
|
||||
// Draw battery functions
|
||||
void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
|
||||
|
|
Loading…
Reference in a new issue