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Merge pull request #926 from ogniK5377/vertex-attrib-format
gl_rasterizer: Fix glVertexAttribFormat for integers
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commit
ce46fb27ca
1 changed files with 8 additions and 2 deletions
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@ -169,8 +169,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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ASSERT(buffer.IsEnabled());
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glEnableVertexAttribArray(index);
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glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
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if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
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attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
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glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.offset);
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} else {
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glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
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}
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glVertexAttribBinding(index, attrib.buffer);
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}
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