mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
configure_input_player: Change "Defaults" button behavior
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
This commit is contained in:
parent
8f2959f680
commit
ceb7b11f16
2 changed files with 30 additions and 35 deletions
|
@ -96,10 +96,6 @@ struct InputSubsystem::Impl {
|
||||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
if (params.Get("class", "") == "keyboard") {
|
|
||||||
// TODO consider returning the SDL key codes for the default keybindings
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
if (params.Get("class", "") == "gcpad") {
|
if (params.Get("class", "") == "gcpad") {
|
||||||
return gcadapter->GetAnalogMappingForDevice(params);
|
return gcadapter->GetAnalogMappingForDevice(params);
|
||||||
}
|
}
|
||||||
|
@ -116,10 +112,6 @@ struct InputSubsystem::Impl {
|
||||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
if (params.Get("class", "") == "keyboard") {
|
|
||||||
// TODO consider returning the SDL key codes for the default keybindings
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
if (params.Get("class", "") == "gcpad") {
|
if (params.Get("class", "") == "gcpad") {
|
||||||
return gcadapter->GetButtonMappingForDevice(params);
|
return gcadapter->GetButtonMappingForDevice(params);
|
||||||
}
|
}
|
||||||
|
|
|
@ -693,32 +693,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::RestoreDefaults() {
|
void ConfigureInputPlayer::RestoreDefaults() {
|
||||||
// Reset Buttons
|
UpdateMappingWithDefaults();
|
||||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
|
||||||
buttons_param[button_id] = Common::ParamPackage{
|
|
||||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset Analogs and Modifier Buttons
|
|
||||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
||||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
||||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
|
||||||
Config::default_analogs[analog_id][sub_button_id])};
|
|
||||||
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
|
||||||
}
|
|
||||||
|
|
||||||
analogs_param[analog_id].Set(
|
|
||||||
"modifier", InputCommon::GenerateKeyboardParam(Config::default_stick_mod[analog_id]));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
||||||
motions_param[motion_id] = Common::ParamPackage{
|
|
||||||
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateUI();
|
|
||||||
UpdateInputDeviceCombobox();
|
|
||||||
ui->comboControllerType->setCurrentIndex(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::ClearAll() {
|
void ConfigureInputPlayer::ClearAll() {
|
||||||
|
@ -951,9 +926,37 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||||
if (ui->comboDevices->currentIndex() < 2) {
|
if (ui->comboDevices->currentIndex() == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ui->comboDevices->currentIndex() == 1) {
|
||||||
|
// Reset keyboard bindings
|
||||||
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||||
|
buttons_param[button_id] = Common::ParamPackage{
|
||||||
|
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||||
|
}
|
||||||
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||||
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||||
|
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||||
|
Config::default_analogs[analog_id][sub_button_id])};
|
||||||
|
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
|
||||||
|
Config::default_stick_mod[analog_id]));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||||
|
motions_param[motion_id] = Common::ParamPackage{
|
||||||
|
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateUI();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset controller bindings
|
||||||
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
||||||
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
|
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
|
||||||
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
|
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
|
||||||
|
|
Loading…
Reference in a new issue