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hle: nvflinger: Add implementation for BufferSlot class.
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2 changed files with 40 additions and 0 deletions
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@ -540,6 +540,7 @@ add_library(core STATIC
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.cpp
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39
src/core/hle/service/nvflinger/buffer_slot.h
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39
src/core/hle/service/nvflinger/buffer_slot.h
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@ -0,0 +1,39 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/ui/fence.h"
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namespace android {
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class GraphicBuffer;
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enum class BufferState : u32 {
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Free = 0,
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Dequeued = 1,
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Queued = 2,
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Acquired = 3,
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};
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struct BufferSlot final {
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constexpr BufferSlot() = default;
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std::shared_ptr<GraphicBuffer> graphic_buffer;
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BufferState buffer_state{BufferState::Free};
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bool request_buffer_called{};
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u64 frame_number{};
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Fence fence;
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bool acquire_called{};
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bool needs_cleanup_on_release{};
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bool attached_by_consumer{};
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bool is_preallocated{};
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};
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} // namespace android
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