mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge branch 'master' into Texture2DArray
This commit is contained in:
commit
d3b9599b2d
23 changed files with 392 additions and 195 deletions
|
@ -12,7 +12,8 @@
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|||
#include <thread>
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#include <vector>
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#ifdef _WIN32
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#include <share.h> // For _SH_DENYWR
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#include <share.h> // For _SH_DENYWR
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#include <windows.h> // For OutputDebugStringA
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#else
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#define _SH_DENYWR 0
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#endif
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|
@ -139,12 +140,18 @@ void FileBackend::Write(const Entry& entry) {
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|||
if (!file.IsOpen() || bytes_written > MAX_BYTES_WRITTEN) {
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return;
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}
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bytes_written += file.WriteString(FormatLogMessage(entry) + '\n');
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bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
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if (entry.log_level >= Level::Error) {
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file.Flush();
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}
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}
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void DebuggerBackend::Write(const Entry& entry) {
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#ifdef _WIN32
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::OutputDebugStringA(FormatLogMessage(entry).append(1, '\n').c_str());
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#endif
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}
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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|
|
|
@ -103,6 +103,20 @@ private:
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std::size_t bytes_written;
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};
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/**
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* Backend that writes to Visual Studio's output window
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*/
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class DebuggerBackend : public Backend {
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public:
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static const char* Name() {
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return "debugger";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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};
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void AddBackend(std::unique_ptr<Backend> backend);
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void RemoveBackend(std::string_view backend_name);
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|
|
|
@ -161,7 +161,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
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ASSERT_MSG(channel_count == 1 || channel_count == 2, "Invalid channel count");
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std::size_t worker_sz = WorkerBufferSize(channel_count);
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ASSERT_MSG(buffer_sz < worker_sz, "Worker buffer too large");
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ASSERT_MSG(buffer_sz >= worker_sz, "Worker buffer too large");
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std::unique_ptr<OpusDecoder, OpusDeleter> decoder{
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static_cast<OpusDecoder*>(operator new(worker_sz))};
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if (opus_decoder_init(decoder.get(), sample_rate, channel_count)) {
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|
|
|
@ -427,6 +427,9 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
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}
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Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
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// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
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// be signalled at least once, and signaled after a new controller is connected?
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styleset_changed_event->Signal();
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return styleset_changed_event;
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}
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|
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|
|
|
@ -96,6 +96,8 @@ public:
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// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
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CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
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|
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ReloadInputDevices();
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}
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void ActivateController(HidController controller) {
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|
|
|
@ -58,9 +58,9 @@ public:
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Roate180 = 0x03,
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Roate270 = 0x07,
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Rotate270 = 0x07,
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};
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|
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struct Buffer {
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|
|
|
@ -33,6 +33,7 @@ add_library(video_core STATIC
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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|
|
|
@ -16,6 +16,7 @@
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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#include "video_core/textures/astc.h"
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|
@ -58,16 +59,14 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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|
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std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
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bool uncompressed) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
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const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
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const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
|
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
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u32 m_depth = (layer_only ? 1U : depth);
|
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u32 m_width = MipWidth(mip_level);
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u32 m_height = MipHeight(mip_level);
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m_width = uncompressed ? m_width
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: std::max(1U, (m_width + compression_factor - 1) / compression_factor);
|
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m_height = uncompressed
|
||||
? m_height
|
||||
: std::max(1U, (m_height + compression_factor - 1) / compression_factor);
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m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
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m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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|
@ -128,6 +127,13 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.target = SurfaceTarget::Texture2D;
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}
|
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break;
|
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case SurfaceTarget::TextureCubeArray:
|
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params.depth = config.tic.Depth() * 6;
|
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if (!entry.IsArray()) {
|
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ASSERT(params.depth == 6);
|
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params.target = SurfaceTarget::TextureCubemap;
|
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}
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
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UNREACHABLE();
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|
@ -305,6 +311,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
|
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
|
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
|
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
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|
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// Depth formats
|
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
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|
@ -334,6 +342,8 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
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return GL_TEXTURE_2D_ARRAY;
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case SurfaceTarget::TextureCubemap:
|
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return GL_TEXTURE_CUBE_MAP;
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case SurfaceTarget::TextureCubeArray:
|
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return GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
|
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}
|
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
|
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UNREACHABLE();
|
||||
|
@ -364,15 +374,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
|
|||
|
||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||
// pixel values.
|
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
|
||||
const u32 tile_size_x{GetDefaultBlockWidth(format)};
|
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const u32 tile_size_y{GetDefaultBlockHeight(format)};
|
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|
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if (morton_to_gl) {
|
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
|
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addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
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const std::vector<u8> data =
|
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Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
|
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stride, height, depth, block_height, block_depth);
|
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
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Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
|
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(height + tile_size_y - 1) / tile_size_y, depth,
|
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bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
|
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gl_buffer, false, block_height, block_depth);
|
||||
}
|
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|
@ -440,6 +453,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
|
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
|
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
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MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
|
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
|
||||
MortonCopy<true, PixelFormat::Z32F>,
|
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MortonCopy<true, PixelFormat::Z16>,
|
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MortonCopy<true, PixelFormat::Z24S8>,
|
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|
@ -508,6 +523,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
|
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nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::Z32F>,
|
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MortonCopy<false, PixelFormat::Z16>,
|
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MortonCopy<false, PixelFormat::Z24S8>,
|
||||
|
@ -754,6 +771,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
|||
break;
|
||||
case SurfaceTarget::Texture3D:
|
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case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
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glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
|
||||
static_cast<GLsizei>(dst_params.depth), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
|
@ -806,6 +824,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
|||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
|
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params.depth);
|
||||
|
@ -897,21 +916,24 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
|||
* typical desktop GPUs.
|
||||
*/
|
||||
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
u32 width, u32 height, u32 depth) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
case PixelFormat::ASTC_2D_5X5:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB: {
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X5_SRGB: {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
|
||||
data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
|
||||
data =
|
||||
Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
|
||||
break;
|
||||
}
|
||||
case PixelFormat::S8Z24:
|
||||
|
@ -971,7 +993,7 @@ void CachedSurface::LoadGLBuffer() {
|
|||
}
|
||||
for (u32 i = 0; i < params.max_mip_level; i++)
|
||||
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
|
||||
params.MipHeight(i));
|
||||
params.MipHeight(i), params.MipDepth(i));
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
|
@ -1055,6 +1077,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
|||
&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
||||
|
@ -1104,6 +1127,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
|||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
||||
|
@ -1307,6 +1331,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
AccurateCopySurface(old_surface, new_surface);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -49,6 +49,8 @@ struct SurfaceParams {
|
|||
return "Texture2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "TextureCubemap";
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return "TextureCubeArray";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
|
@ -139,7 +141,7 @@ struct SurfaceParams {
|
|||
}
|
||||
|
||||
u32 MipDepth(u32 mip_level) const {
|
||||
return std::max(1U, depth >> mip_level);
|
||||
return is_layered ? depth : std::max(1U, depth >> mip_level);
|
||||
}
|
||||
|
||||
// Auto block resizing algorithm from:
|
||||
|
|
146
src/video_core/renderer_opengl/gl_resource_manager.cpp
Normal file
146
src/video_core/renderer_opengl/gl_resource_manager.cpp
Normal file
|
@ -0,0 +1,146 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <utility>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLTexture::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLSampler::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLSampler::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLShader::Create(const char* source, GLenum type) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
handle = GLShader::LoadShader(source, type);
|
||||
}
|
||||
|
||||
void OGLShader::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteShader(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||
const char* frag_shader, bool separable_program) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
if (geo_shader)
|
||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||
if (frag_shader)
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLPipeline::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
|
||||
void OGLPipeline::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLBuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLBuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLSync::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
void OGLSync::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLVertexArray::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
void OGLVertexArray::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
|
@ -8,7 +8,6 @@
|
|||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
@ -29,20 +28,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -64,20 +53,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -98,20 +77,9 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
void Create(const char* source, GLenum type) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
handle = GLShader::LoadShader(source, type);
|
||||
}
|
||||
void Create(const char* source, GLenum type);
|
||||
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteShader(handle);
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -141,25 +109,10 @@ public:
|
|||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
bool separable_program = false) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
if (geo_shader)
|
||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||
if (frag_shader)
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
bool separable_program = false);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -178,20 +131,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -213,20 +156,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -247,19 +180,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLsync handle = 0;
|
||||
};
|
||||
|
@ -281,20 +205,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
@ -316,20 +230,10 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
|
|
@ -19,6 +19,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
|
|||
return SurfaceTarget::Texture3D;
|
||||
case Tegra::Texture::TextureType::TextureCubemap:
|
||||
return SurfaceTarget::TextureCubemap;
|
||||
case Tegra::Texture::TextureType::TextureCubeArray:
|
||||
return SurfaceTarget::TextureCubeArray;
|
||||
case Tegra::Texture::TextureType::Texture1DArray:
|
||||
return SurfaceTarget::Texture1DArray;
|
||||
case Tegra::Texture::TextureType::Texture2DArray:
|
||||
|
@ -39,6 +41,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
|||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return true;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
|
@ -297,6 +300,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
|||
return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
||||
|
@ -440,10 +445,12 @@ bool IsPixelFormatASTC(PixelFormat format) {
|
|||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
case PixelFormat::ASTC_2D_5X5:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
return true;
|
||||
|
@ -453,27 +460,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
|
|||
}
|
||||
|
||||
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
return {4, 4};
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
return {5, 4};
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
return {8, 8};
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
return {8, 5};
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
return {4, 4};
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
return {5, 4};
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
return {8, 8};
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
return {8, 5};
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
}
|
||||
return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
|
||||
}
|
||||
|
||||
bool IsFormatBCn(PixelFormat format) {
|
||||
|
|
|
@ -72,19 +72,21 @@ enum class PixelFormat {
|
|||
ASTC_2D_8X8_SRGB = 54,
|
||||
ASTC_2D_8X5_SRGB = 55,
|
||||
ASTC_2D_5X4_SRGB = 56,
|
||||
ASTC_2D_5X5 = 57,
|
||||
ASTC_2D_5X5_SRGB = 58,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 57,
|
||||
Z16 = 58,
|
||||
Z32F = 59,
|
||||
Z16 = 60,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 59,
|
||||
S8Z24 = 60,
|
||||
Z32FS8 = 61,
|
||||
Z24S8 = 61,
|
||||
S8Z24 = 62,
|
||||
Z32FS8 = 63,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -118,6 +120,7 @@ enum class SurfaceTarget {
|
|||
Texture1DArray,
|
||||
Texture2DArray,
|
||||
TextureCubemap,
|
||||
TextureCubeArray,
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -188,6 +191,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
|
|||
4, // ASTC_2D_8X8_SRGB
|
||||
4, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
4, // ASTC_2D_5X5
|
||||
4, // ASTC_2D_5X5_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
|
@ -199,6 +204,79 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
|
|||
return compression_factor_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
1, // R8U
|
||||
1, // R8UI
|
||||
1, // RGBA16F
|
||||
1, // RGBA16U
|
||||
1, // RGBA16UI
|
||||
1, // R11FG11FB10F
|
||||
1, // RGBA32UI
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
4, // DXN1
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16U
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // R32UI
|
||||
8, // ASTC_2D_8X8
|
||||
8, // ASTC_2D_8X5
|
||||
5, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
8, // ASTC_2D_8X5_SRGB
|
||||
5, // ASTC_2D_5X4_SRGB
|
||||
5, // ASTC_2D_5X5
|
||||
5, // ASTC_2D_5X5_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32FS8
|
||||
}};
|
||||
ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
|
||||
return block_width_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
@ -261,6 +339,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
|||
8, // ASTC_2D_8X8_SRGB
|
||||
5, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
5, // ASTC_2D_5X5
|
||||
5, // ASTC_2D_5X5_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
|
@ -299,7 +379,7 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
|
|||
128, // BC7U
|
||||
128, // BC6H_UF16
|
||||
128, // BC6H_SF16
|
||||
32, // ASTC_2D_4X4
|
||||
128, // ASTC_2D_4X4
|
||||
16, // G8R8U
|
||||
16, // G8R8S
|
||||
32, // BGRA8
|
||||
|
@ -322,18 +402,20 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
|
|||
16, // RG8S
|
||||
64, // RG32UI
|
||||
32, // R32UI
|
||||
16, // ASTC_2D_8X8
|
||||
16, // ASTC_2D_8X5
|
||||
32, // ASTC_2D_5X4
|
||||
128, // ASTC_2D_8X8
|
||||
128, // ASTC_2D_8X5
|
||||
128, // ASTC_2D_5X4
|
||||
32, // BGRA8_SRGB
|
||||
64, // DXT1_SRGB
|
||||
128, // DXT23_SRGB
|
||||
128, // DXT45_SRGB
|
||||
128, // BC7U
|
||||
32, // ASTC_2D_4X4_SRGB
|
||||
16, // ASTC_2D_8X8_SRGB
|
||||
16, // ASTC_2D_8X5_SRGB
|
||||
32, // ASTC_2D_5X4_SRGB
|
||||
128, // ASTC_2D_4X4_SRGB
|
||||
128, // ASTC_2D_8X8_SRGB
|
||||
128, // ASTC_2D_8X5_SRGB
|
||||
128, // ASTC_2D_5X4_SRGB
|
||||
128, // ASTC_2D_5X5
|
||||
128, // ASTC_2D_5X5_SRGB
|
||||
32, // Z32F
|
||||
16, // Z16
|
||||
32, // Z24S8
|
||||
|
|
|
@ -1598,27 +1598,29 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth,
|
|||
namespace Tegra::Texture::ASTC {
|
||||
|
||||
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
||||
uint32_t block_width, uint32_t block_height) {
|
||||
uint32_t depth, uint32_t block_width, uint32_t block_height) {
|
||||
uint32_t blockIdx = 0;
|
||||
std::vector<uint8_t> outData(height * width * 4);
|
||||
for (uint32_t j = 0; j < height; j += block_height) {
|
||||
for (uint32_t i = 0; i < width; i += block_width) {
|
||||
std::vector<uint8_t> outData(height * width * depth * 4);
|
||||
for (uint32_t k = 0; k < depth; k++) {
|
||||
for (uint32_t j = 0; j < height; j += block_height) {
|
||||
for (uint32_t i = 0; i < width; i += block_width) {
|
||||
|
||||
uint8_t* blockPtr = data.data() + blockIdx * 16;
|
||||
uint8_t* blockPtr = data.data() + blockIdx * 16;
|
||||
|
||||
// Blocks can be at most 12x12
|
||||
uint32_t uncompData[144];
|
||||
ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
|
||||
// Blocks can be at most 12x12
|
||||
uint32_t uncompData[144];
|
||||
ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
|
||||
|
||||
uint32_t decompWidth = std::min(block_width, width - i);
|
||||
uint32_t decompHeight = std::min(block_height, height - j);
|
||||
uint32_t decompWidth = std::min(block_width, width - i);
|
||||
uint32_t decompHeight = std::min(block_height, height - j);
|
||||
|
||||
uint8_t* outRow = outData.data() + (j * width + i) * 4;
|
||||
for (uint32_t jj = 0; jj < decompHeight; jj++) {
|
||||
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
|
||||
uint8_t* outRow = outData.data() + (j * width + i) * 4;
|
||||
for (uint32_t jj = 0; jj < decompHeight; jj++) {
|
||||
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
|
||||
}
|
||||
|
||||
blockIdx++;
|
||||
}
|
||||
|
||||
blockIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,6 @@
|
|||
namespace Tegra::Texture::ASTC {
|
||||
|
||||
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
||||
uint32_t block_width, uint32_t block_height);
|
||||
uint32_t depth, uint32_t block_width, uint32_t block_height);
|
||||
|
||||
} // namespace Tegra::Texture::ASTC
|
||||
|
|
|
@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth) {
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth) {
|
||||
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
|
||||
CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
|
||||
Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
|
||||
block_depth);
|
||||
CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
|
||||
(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
|
||||
bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
|
||||
block_height, block_depth);
|
||||
return unswizzled_data;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,8 +19,8 @@ inline std::size_t GetGOBSize() {
|
|||
/**
|
||||
* Unswizzles a swizzled texture without changing its format.
|
||||
*/
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth,
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height = TICEntry::DefaultBlockHeight,
|
||||
u32 block_depth = TICEntry::DefaultBlockHeight);
|
||||
|
||||
|
|
|
@ -386,9 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
|||
|
||||
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
|
||||
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
|
||||
auto unswizzled_data =
|
||||
Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
|
||||
surface_width, surface_height, 1U);
|
||||
auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
|
||||
*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width,
|
||||
surface_height, 1U);
|
||||
|
||||
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
||||
surface_width, surface_height);
|
||||
|
|
|
@ -142,6 +142,9 @@ static void InitializeLogging() {
|
|||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow()
|
||||
|
@ -454,6 +457,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||
|
||||
// Help
|
||||
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
||||
connect(ui.action_Rederive, &QAction::triggered, this,
|
||||
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
|
||||
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
||||
|
@ -1374,6 +1378,11 @@ void GMainWindow::OnLoadAmiibo() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnOpenYuzuFolder() {
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
|
||||
}
|
||||
|
||||
void GMainWindow::OnAbout() {
|
||||
AboutDialog aboutDialog(this);
|
||||
aboutDialog.exec();
|
||||
|
@ -1532,7 +1541,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
"derivation. It will be attempted but may not complete.<br><br>") +
|
||||
errors +
|
||||
tr("<br><br>You can get all of these and dump all of your games easily by "
|
||||
"following <a href='https://yuzu-emu.org/help/quickstart/quickstart/'>the "
|
||||
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
||||
"quickstart guide</a>. Alternatively, you can use another method of dumping "
|
||||
"to obtain all of your keys."));
|
||||
}
|
||||
|
|
|
@ -167,6 +167,7 @@ private slots:
|
|||
void OnMenuRecentFile();
|
||||
void OnConfigure();
|
||||
void OnLoadAmiibo();
|
||||
void OnOpenYuzuFolder();
|
||||
void OnAbout();
|
||||
void OnToggleFilterBar();
|
||||
void OnDisplayTitleBars(bool);
|
||||
|
|
|
@ -110,6 +110,7 @@
|
|||
<string>&Help</string>
|
||||
</property>
|
||||
<addaction name="action_Report_Compatibility"/>
|
||||
<addaction name="action_Open_yuzu_Folder" />
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_About"/>
|
||||
</widget>
|
||||
|
@ -277,6 +278,11 @@
|
|||
<bool>false</bool>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Open_yuzu_Folder">
|
||||
<property name="text">
|
||||
<string>Open yuzu Folder</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
|
@ -76,6 +76,9 @@ static void InitializeLogging() {
|
|||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
|
|
Loading…
Reference in a new issue