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hle: kernel: Add initial impl. of slab setup.
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3 changed files with 227 additions and 0 deletions
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@ -157,6 +157,8 @@ add_library(core STATIC
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hle/kernel/handle_table.h
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hle/kernel/handle_table.h
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hle/kernel/hle_ipc.cpp
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hle/kernel/hle_ipc.cpp
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hle/kernel/hle_ipc.h
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hle/kernel/hle_ipc.h
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hle/kernel/init/init_slab_setup.cpp
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hle/kernel/init/init_slab_setup.h
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hle/kernel/k_address_arbiter.cpp
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hle/kernel/k_address_arbiter.cpp
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hle/kernel/k_address_arbiter.h
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hle/kernel/k_address_arbiter.h
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hle/kernel/k_address_space_info.cpp
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hle/kernel/k_address_space_info.cpp
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183
src/core/hle/kernel/init/init_slab_setup.cpp
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src/core/hle/kernel/init/init_slab_setup.cpp
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/init/init_slab_setup.h"
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#include "core/hle/kernel/k_memory_layout.h"
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#include "core/hle/kernel/k_memory_manager.h"
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#include "core/hle/kernel/k_system_control.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/memory_types.h"
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#include "core/memory.h"
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namespace Kernel::Init {
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#define SLAB_COUNT(CLASS) g_slab_resource_counts.num_##CLASS
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#define FOREACH_SLAB_TYPE(HANDLER, ...) HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__)
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namespace {
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#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
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enum KSlabType : u32 {
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FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count,
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};
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#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
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// Constexpr counts.
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constexpr size_t SlabCountKProcess = 80;
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constexpr size_t SlabCountKThread = 800;
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constexpr size_t SlabCountKEvent = 700;
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constexpr size_t SlabCountKInterruptEvent = 100;
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constexpr size_t SlabCountKPort = 256 + 0x20; // Extra 0x20 ports over Nintendo for homebrew.
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constexpr size_t SlabCountKSharedMemory = 80;
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constexpr size_t SlabCountKTransferMemory = 200;
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constexpr size_t SlabCountKCodeMemory = 10;
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constexpr size_t SlabCountKDeviceAddressSpace = 300;
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constexpr size_t SlabCountKSession = 933;
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constexpr size_t SlabCountKLightSession = 100;
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constexpr size_t SlabCountKObjectName = 7;
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constexpr size_t SlabCountKResourceLimit = 5;
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constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES;
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constexpr size_t SlabCountKAlpha = 1;
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constexpr size_t SlabCountKBeta = 6;
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constexpr size_t SlabCountExtraKThread = 160;
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// Global to hold our resource counts.
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KSlabResourceCounts g_slab_resource_counts = {
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.num_KProcess = SlabCountKProcess,
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.num_KThread = SlabCountKThread,
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.num_KEvent = SlabCountKEvent,
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.num_KInterruptEvent = SlabCountKInterruptEvent,
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.num_KPort = SlabCountKPort,
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.num_KSharedMemory = SlabCountKSharedMemory,
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.num_KTransferMemory = SlabCountKTransferMemory,
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.num_KCodeMemory = SlabCountKCodeMemory,
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.num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace,
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.num_KSession = SlabCountKSession,
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.num_KLightSession = SlabCountKLightSession,
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.num_KObjectName = SlabCountKObjectName,
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.num_KResourceLimit = SlabCountKResourceLimit,
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.num_KDebug = SlabCountKDebug,
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.num_KAlpha = SlabCountKAlpha,
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.num_KBeta = SlabCountKBeta,
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};
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template <typename T>
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VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address,
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size_t num_objects) {
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const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*));
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VAddr start = Common::AlignUp(address, alignof(T));
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if (size > 0) {
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const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1);
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ASSERT(region != nullptr);
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ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab));
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T::InitializeSlabHeap(system.Kernel(), system.Memory().GetKernelBuffer(start, size), size);
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}
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return start + size;
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}
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} // namespace
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const KSlabResourceCounts& GetSlabResourceCounts() {
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return g_slab_resource_counts;
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}
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void InitializeSlabResourceCounts() {
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// Note: Nintendo initializes all fields here, but we initialize all constants at compile-time.
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if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) {
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g_slab_resource_counts.num_KThread += SlabCountExtraKThread;
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}
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}
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size_t CalculateSlabHeapGapSize() {
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return KernelSlabHeapGapsSize;
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}
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size_t CalculateTotalSlabHeapSize() {
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size_t size = 0;
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#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
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{ \
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size += alignof(NAME); \
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size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \
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};
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// Add the size required for each slab.
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FOREACH_SLAB_TYPE(ADD_SLAB_SIZE)
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#undef ADD_SLAB_SIZE
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// Add the reserved size.
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size += CalculateSlabHeapGapSize();
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return size;
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}
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void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
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// Get the start of the slab region, since that's where we'll be working.
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VAddr address = memory_layout.GetSlabRegionAddress();
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// Initialize slab type array to be in sorted order.
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KSlabType slab_types[KSlabType_Count];
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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slab_types[i] = static_cast<KSlabType>(i);
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}
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// N shuffles the slab type array with the following simple algorithm.
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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const size_t rnd = KSystemControl::GenerateRandomRange(0, Common::Size(slab_types) - 1);
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std::swap(slab_types[i], slab_types[rnd]);
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}
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// Create an array to represent the gaps between the slabs.
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const size_t total_gap_size = CalculateSlabHeapGapSize();
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size_t slab_gaps[Common::Size(slab_types)];
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for (size_t i = 0; i < Common::Size(slab_gaps); i++) {
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// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
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// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
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// will include it ourselves.
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slab_gaps[i] = KSystemControl::GenerateRandomRange(0, total_gap_size);
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}
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// Sort the array, so that we can treat differences between values as offsets to the starts of
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// slabs.
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for (size_t i = 1; i < Common::Size(slab_gaps); i++) {
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for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
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std::swap(slab_gaps[j], slab_gaps[j - 1]);
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}
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}
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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// Add the random gap to the address.
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address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
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#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
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case KSlabType_##NAME: \
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address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \
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break;
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// Initialize the slabheap.
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switch (slab_types[i]) {
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// For each of the slab types, we want to initialize that heap.
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FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP)
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// If we somehow get an invalid type, abort.
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default:
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UNREACHABLE();
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}
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}
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}
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} // namespace Kernel::Init
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42
src/core/hle/kernel/init/init_slab_setup.h
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42
src/core/hle/kernel/init/init_slab_setup.h
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@ -0,0 +1,42 @@
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Core {
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class System;
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} // namespace Core
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namespace Kernel {
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class KMemoryLayout;
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} // namespace Kernel
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namespace Kernel::Init {
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struct KSlabResourceCounts {
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size_t num_KProcess;
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size_t num_KThread;
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size_t num_KEvent;
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size_t num_KInterruptEvent;
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size_t num_KPort;
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size_t num_KSharedMemory;
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size_t num_KTransferMemory;
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size_t num_KCodeMemory;
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size_t num_KDeviceAddressSpace;
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size_t num_KSession;
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size_t num_KLightSession;
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size_t num_KObjectName;
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size_t num_KResourceLimit;
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size_t num_KDebug;
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size_t num_KAlpha;
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size_t num_KBeta;
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};
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void InitializeSlabResourceCounts();
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const KSlabResourceCounts& GetSlabResourceCounts();
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size_t CalculateTotalSlabHeapSize();
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void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout);
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} // namespace Kernel::Init
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