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gl_shader_decompiler: Use rasterizer's UBO size limit
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1 changed files with 3 additions and 1 deletions
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@ -12,6 +12,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader/shader_ir.h"
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@ -30,7 +31,8 @@ using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
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using Operation = const OperationNode&;
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using Operation = const OperationNode&;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 65536 / 16; // TODO(Rodrigo): Use rasterizer's value
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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