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config: Reset per-game profile name on load if empty

This commit is contained in:
t895 2024-02-16 21:07:03 -05:00
parent a251f77556
commit dc2c302a84
3 changed files with 3 additions and 0 deletions

View file

@ -138,6 +138,7 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) { if (profile_name.empty()) {
// Use the global input config // Use the global input config
player = Settings::values.players.GetValue(true)[player_index]; player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return; return;
} }
player.profile_name = profile_name; player.profile_name = profile_name;

View file

@ -90,6 +90,7 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) { if (profile_name.empty()) {
// Use the global input config // Use the global input config
player = Settings::values.players.GetValue(true)[player_index]; player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return; return;
} }
} }

View file

@ -103,6 +103,7 @@ void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) { if (profile_name.empty()) {
// Use the global input config // Use the global input config
player = Settings::values.players.GetValue(true)[player_index]; player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return; return;
} }
} }