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Zero out memory region of recreated surface before flushing

This commit is contained in:
FernandoS27 2018-10-24 18:44:37 -04:00
parent bbf3b2da0c
commit dc85e3bff1

View file

@ -1325,6 +1325,8 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
const Surface& dst_surface) { const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()}; const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()}; const auto& dst_params{dst_surface->GetSurfaceParams()};
auto* start = Memory::GetPointer(src_params.addr);
std::fill(start, start + dst_params.MemorySize(), 0);
FlushRegion(src_params.addr, dst_params.MemorySize()); FlushRegion(src_params.addr, dst_params.MemorySize());
LoadSurface(dst_surface); LoadSurface(dst_surface);
} }