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renderer_opengl: Remove C casts

This commit is contained in:
ReinUsesLisp 2019-11-28 20:28:27 -03:00
parent 3a44faff11
commit dee7844443
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@ -416,12 +416,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix // Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix = const std::array ortho_matrix =
MakeOrthographicMatrix((float)layout.width, (float)layout.height); MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data()); glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top, DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
(float)screen.GetWidth(), (float)screen.GetHeight()); static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
m_current_frame++; m_current_frame++;
} }