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Merge pull request #1310 from lioncash/kernel-ns
kernel/thread: Include thread-related enums within the kernel namespace
This commit is contained in:
commit
df5a44a40b
5 changed files with 39 additions and 38 deletions
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@ -15,6 +15,12 @@
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class KernelCore;
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class Process;
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class Scheduler;
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enum ThreadPriority : u32 {
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enum ThreadPriority : u32 {
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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@ -54,12 +60,6 @@ enum class ThreadWakeupReason {
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Timeout // The thread was woken up due to a wait timeout.
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Timeout // The thread was woken up due to a wait timeout.
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};
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};
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namespace Kernel {
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class KernelCore;
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class Process;
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class Scheduler;
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class Thread final : public WaitObject {
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class Thread final : public WaitObject {
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public:
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public:
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/**
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/**
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@ -514,7 +514,7 @@ private:
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ctx.SleepClientThread(
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ctx.SleepClientThread(
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Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
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Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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ThreadWakeupReason reason) {
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Kernel::ThreadWakeupReason reason) {
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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auto buffer_queue = nv_flinger->GetBufferQueue(id);
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auto buffer_queue = nv_flinger->GetBufferQueue(id);
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boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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@ -191,7 +191,7 @@ ResultStatus AppLoader_NRO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->resource_limit =
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process->resource_limit =
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kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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process->Run(base_addr, Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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is_loaded = true;
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is_loaded = true;
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return ResultStatus::Success;
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return ResultStatus::Success;
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@ -157,7 +157,8 @@ ResultStatus AppLoader_NSO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->resource_limit =
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process->resource_limit =
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kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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process->Run(Memory::PROCESS_IMAGE_VADDR, Kernel::THREADPRIO_DEFAULT,
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Memory::DEFAULT_STACK_SIZE);
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is_loaded = true;
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is_loaded = true;
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return ResultStatus::Success;
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return ResultStatus::Success;
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@ -213,35 +213,35 @@ QString WaitTreeThread::GetText() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString status;
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QString status;
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switch (thread.status) {
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switch (thread.status) {
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case ThreadStatus::Running:
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case Kernel::ThreadStatus::Running:
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status = tr("running");
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status = tr("running");
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break;
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break;
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case ThreadStatus::Ready:
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case Kernel::ThreadStatus::Ready:
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status = tr("ready");
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status = tr("ready");
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break;
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break;
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case ThreadStatus::WaitHLEEvent:
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case Kernel::ThreadStatus::WaitHLEEvent:
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status = tr("waiting for HLE return");
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status = tr("waiting for HLE return");
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break;
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break;
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case ThreadStatus::WaitSleep:
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case Kernel::ThreadStatus::WaitSleep:
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status = tr("sleeping");
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status = tr("sleeping");
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break;
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break;
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case ThreadStatus::WaitIPC:
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case Kernel::ThreadStatus::WaitIPC:
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status = tr("waiting for IPC reply");
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status = tr("waiting for IPC reply");
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break;
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break;
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case ThreadStatus::WaitSynchAll:
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case Kernel::ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case Kernel::ThreadStatus::WaitSynchAny:
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status = tr("waiting for objects");
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status = tr("waiting for objects");
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break;
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break;
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case ThreadStatus::WaitMutex:
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case Kernel::ThreadStatus::WaitMutex:
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status = tr("waiting for mutex");
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status = tr("waiting for mutex");
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break;
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break;
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case ThreadStatus::WaitArb:
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case Kernel::ThreadStatus::WaitArb:
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status = tr("waiting for address arbiter");
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status = tr("waiting for address arbiter");
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break;
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break;
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case ThreadStatus::Dormant:
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case Kernel::ThreadStatus::Dormant:
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status = tr("dormant");
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status = tr("dormant");
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break;
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break;
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case ThreadStatus::Dead:
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case Kernel::ThreadStatus::Dead:
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status = tr("dead");
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status = tr("dead");
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break;
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break;
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}
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}
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@ -254,23 +254,23 @@ QString WaitTreeThread::GetText() const {
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QColor WaitTreeThread::GetColor() const {
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QColor WaitTreeThread::GetColor() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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switch (thread.status) {
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switch (thread.status) {
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case ThreadStatus::Running:
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case Kernel::ThreadStatus::Running:
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return QColor(Qt::GlobalColor::darkGreen);
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return QColor(Qt::GlobalColor::darkGreen);
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case ThreadStatus::Ready:
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case Kernel::ThreadStatus::Ready:
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return QColor(Qt::GlobalColor::darkBlue);
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return QColor(Qt::GlobalColor::darkBlue);
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case ThreadStatus::WaitHLEEvent:
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case Kernel::ThreadStatus::WaitHLEEvent:
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case ThreadStatus::WaitIPC:
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case Kernel::ThreadStatus::WaitIPC:
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return QColor(Qt::GlobalColor::darkRed);
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return QColor(Qt::GlobalColor::darkRed);
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case ThreadStatus::WaitSleep:
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case Kernel::ThreadStatus::WaitSleep:
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return QColor(Qt::GlobalColor::darkYellow);
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return QColor(Qt::GlobalColor::darkYellow);
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case ThreadStatus::WaitSynchAll:
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case Kernel::ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case Kernel::ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitMutex:
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case Kernel::ThreadStatus::WaitMutex:
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case ThreadStatus::WaitArb:
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case Kernel::ThreadStatus::WaitArb:
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return QColor(Qt::GlobalColor::red);
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return QColor(Qt::GlobalColor::red);
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case ThreadStatus::Dormant:
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case Kernel::ThreadStatus::Dormant:
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return QColor(Qt::GlobalColor::darkCyan);
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return QColor(Qt::GlobalColor::darkCyan);
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case ThreadStatus::Dead:
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case Kernel::ThreadStatus::Dead:
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return QColor(Qt::GlobalColor::gray);
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return QColor(Qt::GlobalColor::gray);
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default:
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default:
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return WaitTreeItem::GetColor();
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return WaitTreeItem::GetColor();
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@ -284,13 +284,13 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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QString processor;
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QString processor;
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switch (thread.processor_id) {
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switch (thread.processor_id) {
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case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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processor = tr("default");
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processor = tr("default");
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break;
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break;
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case ThreadProcessorId::THREADPROCESSORID_0:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
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case ThreadProcessorId::THREADPROCESSORID_1:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
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case ThreadProcessorId::THREADPROCESSORID_2:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_2:
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case ThreadProcessorId::THREADPROCESSORID_3:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_3:
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processor = tr("core %1").arg(thread.processor_id);
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processor = tr("core %1").arg(thread.processor_id);
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break;
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break;
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default:
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default:
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@ -314,8 +314,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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else
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else
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list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
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list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
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if (thread.status == ThreadStatus::WaitSynchAny ||
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if (thread.status == Kernel::ThreadStatus::WaitSynchAny ||
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thread.status == ThreadStatus::WaitSynchAll) {
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thread.status == Kernel::ThreadStatus::WaitSynchAll) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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thread.IsSleepingOnWaitAll()));
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}
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}
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