mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
This commit is contained in:
parent
06d0b96ca9
commit
dfc3eed0cb
1 changed files with 1 additions and 0 deletions
|
@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||||
return GL_UNSIGNED_BYTE;
|
return GL_UNSIGNED_BYTE;
|
||||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||||
|
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||||
return GL_UNSIGNED_SHORT;
|
return GL_UNSIGNED_SHORT;
|
||||||
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
||||||
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||||
|
|
Loading…
Reference in a new issue