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maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.

- Used by Super Mario Odyssey (in game).
This commit is contained in:
bunnei 2018-08-08 22:07:16 -04:00
parent 06d0b96ca9
commit dfc3eed0cb

View file

@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE; return GL_UNSIGNED_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_UNSIGNED_SHORT; return GL_UNSIGNED_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2: case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV; return GL_UNSIGNED_INT_2_10_10_10_REV;