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Build: Add unicorn as a submodule and build it if needed

Adds a cmake custom target that will build unicorn on first compile and
uses this in the build scripts as well. Updates Appveyor and Travis
build scripts to work with the new unicorn build, and updates the paths
to all of the different artifacts.
This commit is contained in:
James Rowe 2018-01-15 20:53:53 -07:00
parent 713c1ed203
commit e026b66bbb
8 changed files with 42 additions and 27 deletions

3
.gitmodules vendored
View file

@ -19,3 +19,6 @@
[submodule "lz4"] [submodule "lz4"]
path = externals/lz4 path = externals/lz4
url = http://github.com/lz4/lz4.git url = http://github.com/lz4/lz4.git
[submodule "unicorn"]
path = externals/unicorn
url = https://github.com/yuzu-emu/unicorn

View file

@ -1,22 +1,16 @@
#!/bin/bash -ex #!/bin/bash -ex
apt-get update apt-get update
apt-get install -y build-essential git libcurl4-openssl-dev libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget apt-get install -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget
# Get a recent version of CMake # Get a recent version of CMake
wget https://cmake.org/files/v3.10/cmake-3.10.1-Linux-x86_64.sh wget https://cmake.org/files/v3.10/cmake-3.10.1-Linux-x86_64.sh
sh cmake-3.10.1-Linux-x86_64.sh --exclude-subdir --prefix=/ --skip-license sh cmake-3.10.1-Linux-x86_64.sh --exclude-subdir --prefix=/ --skip-license
mkdir /unicorn
cd /unicorn
git clone https://github.com/yuzu-emu/unicorn .
UNICORN_ARCHS=aarch64 ./make.sh
./make.sh install
cd /yuzu cd /yuzu
mkdir build && cd build mkdir build && cd build
cmake .. -DUSE_SYSTEM_CURL=ON -DCMAKE_BUILD_TYPE=Release cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
make -j4 make -j4
ctest -VV -C Release ctest -VV -C Release

View file

@ -8,7 +8,7 @@ export UNICORNDIR=$(pwd)/externals/unicorn
mkdir build && cd build mkdir build && cd build
cmake --version cmake --version
cmake .. -DUSE_SYSTEM_CURL=ON -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release
make -j4 make -j4
ctest -VV -C Release ctest -VV -C Release

View file

@ -2,9 +2,3 @@
brew update brew update
brew install dylibbundler p7zip qt5 sdl2 brew install dylibbundler p7zip qt5 sdl2
mkdir externals/unicorn
pushd externals/unicorn
git clone https://github.com/yuzu-emu/unicorn .
UNICORN_ARCHS=aarch64 ./make.sh macos-universal-no
popd

View file

@ -224,6 +224,31 @@ if (YUZU_USE_BUNDLED_UNICORN)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers") set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers")
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library") set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library")
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll") set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll")
elseif (YUZU_BUILD_UNICORN)
if (MSVC)
message(FATAL_ERROR "Cannot build unicorn on msvc. Use YUZU_USE_BUNDLED_UNICORN instead")
elseif (MINGW)
set(UNICORN_LIB_NAME "unicorn.a")
else()
set(UNICORN_LIB_NAME "libunicorn.a")
endif()
set(UNICORN_FOUND YES)
set(UNICORN_PREFIX ${CMAKE_SOURCE_DIR}/externals/unicorn)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library")
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers")
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library")
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" /bin/sh make.sh
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
# ALL makes this custom target build every time
# but it won't actually build if LIBUNICORN_LIBRARY exists
add_custom_target(unicorn-build ALL
DEPENDS ${LIBUNICORN_LIBRARY}
)
unset(UNICORN_LIB_NAME)
else() else()
find_package(Unicorn REQUIRED) find_package(Unicorn REQUIRED)
endif() endif()

View file

@ -28,7 +28,6 @@ install:
if ($env:BUILD_TYPE -eq 'mingw') { if ($env:BUILD_TYPE -eq 'mingw') {
$dependencies = "mingw64/mingw-w64-x86_64-cmake", $dependencies = "mingw64/mingw-w64-x86_64-cmake",
"mingw64/mingw-w64-x86_64-qt5", "mingw64/mingw-w64-x86_64-qt5",
"mingw64/mingw-w64-x86_64-curl",
"mingw64/mingw-w64-x86_64-SDL2" "mingw64/mingw-w64-x86_64-SDL2"
# redirect err to null to prevent warnings from becoming errors # redirect err to null to prevent warnings from becoming errors
# workaround to prevent pacman from failing due to cyclical dependencies # workaround to prevent pacman from failing due to cyclical dependencies
@ -42,9 +41,9 @@ before_build:
- ps: | - ps: |
if ($env:BUILD_TYPE -eq 'msvc') { if ($env:BUILD_TYPE -eq 'msvc') {
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning # redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DCMAKE_USE_OPENSSL=0 .. 2>&1 && exit 0' cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
} else { } else {
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DUSE_SYSTEM_CURL=1 -DYUZU_USE_BUNDLED_CURL=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1" C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
} }
- cd .. - cd ..
@ -81,11 +80,12 @@ after_build:
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB $env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
$env:BUILD_UPDATE = $MSVC_SEVENZIP $env:BUILD_UPDATE = $MSVC_SEVENZIP
7z a -tzip $MSVC_BUILD_PDB .\msvc_build\bin\release\*.pdb mkdir pdb
rm .\msvc_build\bin\release\*.pdb Get-ChildItem ".\msvc_build\bin\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
mkdir $RELEASE_DIST mkdir $RELEASE_DIST
Copy-Item .\msvc_build\bin\release\* -Destination $RELEASE_DIST -Recurse Get-ChildItem ".\msvc_build\bin\" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item .\license.txt -Destination $RELEASE_DIST Copy-Item .\license.txt -Destination $RELEASE_DIST
Copy-Item .\README.md -Destination $RELEASE_DIST Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\* 7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
@ -104,16 +104,14 @@ after_build:
$env:BUILD_UPDATE = $MINGW_SEVENZIP $env:BUILD_UPDATE = $MINGW_SEVENZIP
$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER" $CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build" $CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
$RELEASE_DIST = $RELEASE_DIST + "-mingw" $RELEASE_DIST = $RELEASE_DIST + "-mingw"
mkdir $RELEASE_DIST mkdir $RELEASE_DIST
mkdir $RELEASE_DIST/platforms mkdir $RELEASE_DIST/platforms
# copy the compiled binaries and other release files to the release folder # copy the compiled binaries and other release files to the release folder
Get-ChildItem "$CMAKE_BINARY_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
# copy the libcurl dll
Get-ChildItem "$CMAKE_BINARY_DIR" -Recurse -Filter "libcurl.dll" | Copy-Item -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
# copy all the dll dependencies to the release folder # copy all the dll dependencies to the release folder
@ -122,7 +120,7 @@ after_build:
# QT dll dependencies # QT dll dependencies
"libbz2-*.dll","libicudt*.dll","libicuin*.dll","libicuuc*.dll","libffi-*.dll", "libbz2-*.dll","libicudt*.dll","libicuin*.dll","libicuuc*.dll","libffi-*.dll",
"libfreetype-*.dll","libglib-*.dll","libgobject-*.dll","libgraphite2.dll","libiconv-*.dll", "libfreetype-*.dll","libglib-*.dll","libgobject-*.dll","libgraphite2.dll","libiconv-*.dll",
"libharfbuzz-*.dll","libintl-*.dll","libpcre-*.dll","libpcre16-*.dll","libpng16-*.dll", "libharfbuzz-*.dll","libintl-*.dll","libpcre-*.dll","libpcre2-16-*.dll","libpcre16-*.dll","libpng16-*.dll",
# Runtime/Other dependencies # Runtime/Other dependencies
"libgcc_s_seh-*.dll","libstdc++-*.dll","libwinpthread-*.dll","SDL2.dll","zlib1.dll" "libgcc_s_seh-*.dll","libstdc++-*.dll","libwinpthread-*.dll","SDL2.dll","zlib1.dll"
foreach ($file in $MingwDLLs) { foreach ($file in $MingwDLLs) {

1
externals/unicorn vendored Submodule

@ -0,0 +1 @@
Subproject commit 73f45735354396766a4bfb26d0b96b06e5cf31b2

View file

@ -11,7 +11,7 @@
#include "core/hle/kernel/svc.h" #include "core/hle/kernel/svc.h"
// Load Unicorn DLL once on Windows using RAII // Load Unicorn DLL once on Windows using RAII
#ifdef _WIN32 #ifdef MSVC
#include <unicorn_dynload.h> #include <unicorn_dynload.h>
struct LoadDll { struct LoadDll {
private: private: