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Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.

Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
This commit is contained in:
Tony Wasserka 2015-01-03 13:49:53 +01:00
parent 04cd06d5c2
commit e11fb96408
2 changed files with 4 additions and 0 deletions

View file

@ -224,6 +224,8 @@ struct Regs {
struct TevStageConfig { struct TevStageConfig {
enum class Source : u32 { enum class Source : u32 {
PrimaryColor = 0x0, PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
Texture0 = 0x3, Texture0 = 0x3,
Texture1 = 0x4, Texture1 = 0x4,
Texture2 = 0x5, Texture2 = 0x5,

View file

@ -303,7 +303,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
auto GetSource = [&](Source source) -> Math::Vec4<u8> { auto GetSource = [&](Source source) -> Math::Vec4<u8> {
switch (source) { switch (source) {
// TODO: What's the difference between these two?
case Source::PrimaryColor: case Source::PrimaryColor:
case Source::PrimaryFragmentColor:
return primary_color; return primary_color;
case Source::Texture0: case Source::Texture0: