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vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.

This commit is contained in:
Steveice10 2023-06-30 23:35:07 -07:00
parent a10bdaf934
commit e146a00345
4 changed files with 19 additions and 15 deletions

View file

@ -19,11 +19,9 @@
#include <windows.h> #include <windows.h>
// ensure include order // ensure include order
#include <vulkan/vulkan_win32.h> #include <vulkan/vulkan_win32.h>
#elif defined(__APPLE__)
#include <vulkan/vulkan_macos.h>
#elif defined(__ANDROID__) #elif defined(__ANDROID__)
#include <vulkan/vulkan_android.h> #include <vulkan/vulkan_android.h>
#else #elif !defined(__APPLE__)
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h> #include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h> #include <vulkan/vulkan_xlib.h>
@ -68,7 +66,7 @@ namespace {
break; break;
#elif defined(__APPLE__) #elif defined(__APPLE__)
case Core::Frontend::WindowSystemType::Cocoa: case Core::Frontend::WindowSystemType::Cocoa:
extensions.push_back(VK_MVK_MACOS_SURFACE_EXTENSION_NAME); extensions.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
break; break;
#elif defined(__ANDROID__) #elif defined(__ANDROID__)
case Core::Frontend::WindowSystemType::Android: case Core::Frontend::WindowSystemType::Android:

View file

@ -11,11 +11,9 @@
#include <windows.h> #include <windows.h>
// ensure include order // ensure include order
#include <vulkan/vulkan_win32.h> #include <vulkan/vulkan_win32.h>
#elif defined(__APPLE__)
#include <vulkan/vulkan_macos.h>
#elif defined(__ANDROID__) #elif defined(__ANDROID__)
#include <vulkan/vulkan_android.h> #include <vulkan/vulkan_android.h>
#else #elif !defined(__APPLE__)
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h> #include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h> #include <vulkan/vulkan_xlib.h>
@ -44,12 +42,13 @@ vk::SurfaceKHR CreateSurface(
} }
#elif defined(__APPLE__) #elif defined(__APPLE__)
if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) { if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) {
const VkMacOSSurfaceCreateInfoMVK mvk_ci{VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, const VkMetalSurfaceCreateInfoEXT macos_ci = {
nullptr, 0, window_info.render_surface}; .pLayer = static_cast<const CAMetalLayer*>(window_info.render_surface),
const auto vkCreateMacOSSurfaceMVK = reinterpret_cast<PFN_vkCreateMacOSSurfaceMVK>( };
dld.vkGetInstanceProcAddr(*instance, "vkCreateMacOSSurfaceMVK")); const auto vkCreateMetalSurfaceEXT = reinterpret_cast<PFN_vkCreateMetalSurfaceEXT>(
if (!vkCreateMacOSSurfaceMVK || dld.vkGetInstanceProcAddr(*instance, "vkCreateMetalSurfaceEXT"));
vkCreateMacOSSurfaceMVK(*instance, &mvk_ci, nullptr, &unsafe_surface) != VK_SUCCESS) { if (!vkCreateMetalSurfaceEXT ||
vkCreateMetalSurfaceEXT(*instance, &macos_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Metal surface"); LOG_ERROR(Render_Vulkan, "Failed to initialize Metal surface");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED); throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
} }

View file

@ -15,6 +15,8 @@
#define VK_NO_PROTOTYPES #define VK_NO_PROTOTYPES
#ifdef _WIN32 #ifdef _WIN32
#define VK_USE_PLATFORM_WIN32_KHR #define VK_USE_PLATFORM_WIN32_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#endif #endif
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>

View file

@ -10,6 +10,8 @@
#if !defined(WIN32) && !defined(__APPLE__) #if !defined(WIN32) && !defined(__APPLE__)
#include <qpa/qplatformnativeinterface.h> #include <qpa/qplatformnativeinterface.h>
#elif defined(__APPLE__)
#include <objc/message.h>
#endif #endif
namespace QtCommon { namespace QtCommon {
@ -37,9 +39,12 @@ Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window)
Core::Frontend::EmuWindow::WindowSystemInfo wsi; Core::Frontend::EmuWindow::WindowSystemInfo wsi;
wsi.type = GetWindowSystemType(); wsi.type = GetWindowSystemType();
#if defined(WIN32)
// Our Win32 Qt external doesn't have the private API. // Our Win32 Qt external doesn't have the private API.
#if defined(WIN32) || defined(__APPLE__) wsi.render_surface = reinterpret_cast<void*>(window->winId());
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr; #elif defined(__APPLE__)
wsi.render_surface = reinterpret_cast<void* (*)(id, SEL)>(objc_msgSend)(
reinterpret_cast<id>(window->winId()), sel_registerName("layer"));
#else #else
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface(); QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
wsi.display_connection = pni->nativeResourceForWindow("display", window); wsi.display_connection = pni->nativeResourceForWindow("display", window);